What are you talking about?@AnalogMan arr you going to add use what @SciresM posted about Ultra worm wholes to allow use to jump directly to who we want?
What are you talking about?@AnalogMan arr you going to add use what @SciresM posted about Ultra worm wholes to allow use to jump directly to who we want?
What are you talking about?
Non-legendary Ultra Space Pokémon are shiny-locked, and the code doesn't remove shiny locks. It only changes the standard shiny calculations. They can be shiny, but they don't abide by the standard shiny calculations (much like the Tapus and box legendaries), so the code won't do anything for them.
Will they ever fix that in the long run?
No, they are shiny locked, but not in the normal sense, and it's not faulty code. It was admittedly a poor use of the term on my part, considering its only use since gen 5 is a lock out, but there's no way to really describe it concisely.They aren't locked, but the code doesn't function properly.
That Abomasnow and Heliolisk weren't shiny because you held ZR or because of the IPS patch. They were shiny in the first place.
lol it will not work if you create a ntr plugin with blankcheat or something you will get more kb idk why i used 2 codes
We really need a N3DS for cheats to work.
Well, if the cheats will only work for N3DS users, then that's a problem for O3DS users; not everyone has the means to go out and buy a N3DS and hope that the version that comes with it is just right for SoundHax/Cubic Ninja/2xrsa. Even then, there's really no telling you'll get the version you were hoping for until you open it up.
I know. I was just thinking out loud. Even with the wrong or non-working cheats, the menu must still pop up right? Or is that connected? I will try some more things later.
You sir are wrong. I caught a shiny audino in ultra space. They are not shiny locked just the cheat don't work in ultra space.Non-legendary Ultra Space Pokémon are shiny-locked, and the code doesn't remove shiny locks. It only changes the standard shiny calculations. They can be shiny, but they don't abide by the standard shiny calculations (much like the Tapus and box legendaries), so the code won't do anything for them.
You sir are wrong. I caught a shiny audino in ultra space. They are not shiny locked just the cheat don't work in ultra space.
No, they are shiny locked, but not in the normal sense, and it's not faulty code. It was admittedly a poor use of the term on my part, considering its only use since gen 5 is a lock out, but there's no way to really describe it concisely.
Non-legendary Ultra Space mons can be shiny, but there's no chance associated with the direct encounter. Instead, it's determined when you go through the wormhole leading to them, and it has completely different mechanisms detached from all standard shiny calculations. As such, when you enter a wormhole, shininess is either locked out, or locked in. This means you can soft reset while in that Ultra Space for natures and IVs without losing shininess.
That Abomasnow and Heliolisk weren't shiny because you held ZR or because of the IPS patch. They were shiny in the first place.
You sir are wrong. I caught a shiny audino in ultra space. They are not shiny locked just the cheat don't work in ultra space.
plugin works fine on o3ds, but it needs to be way less than 500+KBWell sir, you are absoluty right. I converted the codes, made the menu and added the cheats. Build the plg file via two ways, booted the game and ... nothing. The other plugin works but the cheats would not work, so I must be doing wrong or we really need a N3DS for cheats to work.
I will try later tonight, but if someones has more expierence and can make a working one, be my guest haha.
plugin works fine on o3ds, but it needs to be way less than 500+KB
any extended memory game cheat plugin for o3dsWhat plugin are we talking about, exactly?
https://gbatemp.net/threads/release...gin-for-ultra-sumo.489098/page-9#post-7691497Hey OP I've translated everything in Italian
Having an odd issue here with USun. The NTR plugin just doesn't seem to work. All of my other plugins for other games load just fine, but I get nothing with US.
The folder's header number matches the game and everything is in the root "plugin" folder. NTR launches fine but the plugin doesn't load in game. Any ideas?