Homebrew RetroArch Switch

machinoman

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DarkOrb

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This might be a stupid question (please bear with me, I'm still a beginner) but, is this the sd card branch?:

https://github.com/roblabla/libtransistor/tree/fs-sdcardfs

Because when I clone this branch and try to make, I'll get several "no such file or directory" errors. I suspect that I have to merge this branch with the original reswitched/libtransistor branch. Is this right? If yes, how can I do this?
 
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This might be a stupid question (please bear with me, I'm still a beginner) but, is this the sd card branch?:

https://github.com/roblabla/libtransistor/tree/fs-sdcardfs

Because when I clone this branch and try to make, I'll get several "no such file or directory" errors. I suspect that I have to merge this branch with the original reswitched/libtransistor branch. Is this right? If yes, how can I do this?

send the log
 

ShadowOne333

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now i need help

please clone this https://github.com/simias/beetle-psx-libretro/tree/switch (it needs to be the switch branch its psx and alpha) make sure you are using c++ and got sd card support merged once you got a working nro please send it to me
From a little chat on the Discord, it seems like you could use the latest commits from this PR:
https://github.com/roblabla/libtransistor/pull/1

Those ones should have the latest C++ and SD changes into it.
Although, they did say that something official might come up later this week, so we can either try with those PRs/commits or wait some days to attempt it.
It's worth the shot right now imo.
 

Billy Acuña

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DarkOrb

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Strange, now I can't even compile the official Libtransistor branch:

Code:
checking whether the C compiler works... no
configure: error: in `/home/unix/libtransistor/build/xz':
configure: error: C compiler cannot create executables
See `config.log' for more details
mk/liblzma.mk:4: recipe for target 'build//xz/Makefile' failed
make: *** [build//xz/Makefile] Error 77
 

DarkOrb

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remove the folder and clone with git clone --recursive -b fs-sdcardfs *URL*

Still got the same error:

Code:
checking whether the C compiler works... no
configure: error: in `/home/unix/libtransistor/build/xz':
configure: error: C compiler cannot create executables
See `config.log' for more details
mk/liblzma.mk:4: recipe for target 'build//xz/Makefile' failed
make: *** [build//xz/Makefile] Error 77
unix@ubuntu:~/libtransistor$

Any clue in which path it saves the error log? It might be useful for troubleshooting.
 
Last edited by DarkOrb,

leonmagnus99

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just got a curious question, what is the reason to why retroarch emus run so well on e.g the vita (i know the vita has been around for very long etc.)

but I'm just curious how come the emus e.g gba emu crashes so often upon trying to run a rom or while in the middle of the game, it is totally random.

on the vita snes/gba for example run pretty smoothly.

is there something missing on the switch to have it work as stable as the vitas ?

(i haven't tried retarch on the wiiu , but i think it also exists on the wiiu? and i think it probably runs fine on that as well).

i know it's only recent for the switch ,just curious about why it is like this on the switch, is it being worked on to have it more stable?
 

notimp

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A stable release.

People with actual knowledge about what they are building.

Probably an established feedback loop, that doesnt consist of people either glorifying projects before they have tested them, and devs that can only be seen on github, if you are lucky - or on twitter.

Apart from that - no.

That said, if it is something in the libraries used to compile that stuff, that needs to be addressed at one point. If the switch thinks its running gallery all the time - and only allocates certain resources that aren't sufficient, that needs to change at some point. Both of those are entirely speculative - and only here to serve as theoretical examples.

But fundamentally - no, there is nothing "missing".
 
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