Homebrew Official Retroarch WiiU (wip.)

mightymuffy

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Ohhhh, amazing work guys!! Just spent a good hour on the snes emu (my Mario Kart rom also works) and it's wonderful! Will certainly be trying out the rest too - thanks again, happy days! :D
 
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xtreemsurf

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ok i wont keep adding more info.. just keep your eyes on http://wiiubru.com/appstore/#retro : gambatte added.
This is great news! I'll keep an eye on this...hoping to test it out soon!

With Retroarch, does anyone know if there is there a way to have it remember the ROM directory? I've been using it a bit on 3DS, but haven't figured that one out. Thanks!
 

ploggy

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To temper some expectations, there are no PowerPC dynarecs for Nintendo DS, or PSP.

Cores like Mupen64plus and PCSX-R will not be a simple case of compilation to get them to work. They will likely require at least a solid month of work, and that's a conservative figure.

Everything else will arrive much sooner.
I maybe making this up but I think Ced made a dynarec for his 360 ppsspp port, I know the Emulator was never finished but could parts of that be used for the WiiU?
 

LibretroRetroArc

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Greenlighted a whole bunch of cores, I invite the wiiubru guy to compile these ones -

FBAlpha 2012 CPS1
FBAlpha 2012 CPS2
FBAlpha 2012 NeoGeo
Mednafen/Beetle PC Engine Fast
Mednafen/Beetle WonderSwan
Mednafen/Beetle VirtualBoy
Mednafen/Beetle NGP
Mednafen/Beetle Lynx
Tyrquake
Prboom
Genesis Plus GX
Nestopia
81
FUSE
GW (Game & Watch)
Stella
VBA Next

--------------------- MERGED ---------------------------

I maybe making this up but I think Ced made a dynarec for his 360 ppsspp port, I know the Emulator was never finished but could parts of that be used for the WiiU?

Yeah I think they threw out the PowerPC dynarec again in mainline though so it would have to be backported again.

Anyway, this is all long-term, don't expect this in the next two months at least.
 

FIX94

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So I just spent a while looking at things and making it run a little more nicely, the problem with most cores right now is that they are C++ so they would fail for now. Anyways, after doing some small cleanup here are both fceumm and snes9x2010 from the current commits:
https://mega.nz/#!w1oByA5S!IpNtybZYpu18HKFEfHkf5QuofgLZ6iwLYTkrCH5Sdo0
These 2 elfs will start up quickly, have audio working properly, on game starts there are no more random pixels before game picture or audio beeps/scratches, pausing the game and going back to the menu now works properly as well.
Overall I am shocked to see how well it already runs now and I hope more can be added soon :)
 

TotalInsanity4

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To temper some expectations, there are no PowerPC dynarecs for Nintendo DS, or PSP.

Cores like Mupen64plus and PCSX-R will not be a simple case of compilation to get them to work. They will likely require at least a solid month of work, and that's a conservative figure.

Everything else will arrive much sooner.
There was a (agonizingly slow) port of Desmume for Wii if that would help at all. It wasn't a native core but it's something
 

pwsincd

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Greenlighted a whole bunch of cores, I invite the wiiubru guy to compile these ones -

FBAlpha 2012 CPS1
FBAlpha 2012 CPS2
FBAlpha 2012 NeoGeo
Mednafen/Beetle PC Engine Fast
Mednafen/Beetle WonderSwan
Mednafen/Beetle VirtualBoy
Mednafen/Beetle NGP
Mednafen/Beetle Lynx
Tyrquake
Prboom
Genesis Plus GX
Nestopia
81
FUSE
GW (Game & Watch)
Stella
VBA Next

--------------------- MERGED ---------------------------



Yeah I think they threw out the PowerPC dynarec again in mainline though so it would have to be backported again.

Anyway, this is all long-term, don't expect this in the next two months at least.


bedtime prevails..
 
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ploggy

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is anyone else having problems with save/load states not working? plus once you try to save state emulation slows alot. I know it's a pre-release but thought I'd bring it up :)

EDIT: Ok it seems save state and load DOES work but it takes a long time
 
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VinsCool

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is anyone else having problems with save/load states not working? plus once you try to save state emulation slows alot. I know it's a pre-release but thought I'd bring it up :)
Yeah it's a bit buggy, but it seems to work after a few menu open/close, for some reason. Saving state works fine, loading it might require a few attempts before it actually loads ingame.
 

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