Ok, cool thanks.People with snes9x crashes; fix is on the way. That one was my fault.
So the problem is only with Snes9x?
I haven't checked other emulators.
Ok, cool thanks.People with snes9x crashes; fix is on the way. That one was my fault.
Hi @Radius4 ,
for core you can look at vice https://github.com/libretro/vice-libretro/tree/master/libretro/nukleargui
else you have the basic primary soft implementation here https://github.com/r-type/libretro-nuklear-soft/commits/master
It's working againPeople with snes9x crashes; fix is on the way. That one was my fault.
It's working again
@rioray from some time a new core pop ups: Neko Project II kai, I wonder if you did include it to the recipes. I guess it uses the same system files as regular NP2? I couldn't make it work, it black screen when loading content, the same content works fine on NP2.
Should we contact him? If it's an easy fix it would be pushed via request?No i didn't add this recipe !
BTW this is the recipe for NP2KAI
np2kai libretro-np2kai https://github.com/AZO234/NP2kai.git master PROJECT YES GENERIC Makefile.libretro sdl2
You get black screen mainly because the author of this project didn't handle properly big endian system and then the code assume that wiiU is little endian.
good example here :
https://github.com/AZO234/NP2kai/blob/master/sdl2/libretro/compiler.h#L26
Here is how we handle it for meowPC98 :
https://github.com/libretro/libretro-meowPC98/blob/master/libretro/compiler.h#L24
The difference is that it's a more up to date PC98 emulator with more options/support , so it's a far better emu that the meo one.Should we contact him? If it's an easy fix it would be pushed via request?
BTW what's the difference between standart and kai?
Hey, i've just downloaded the cheat.zip from Online Updater and i noticed there's also cheats for Nintendo DS games. But i can't find a way for playing DS games. Is there any NDS core for Retroarch of Wii U? I also saw your folder structure image to make sure it's not a dumb question and there's no folder for Nintendo DS. Are you or whoever developing this planning on giving support for it?
Merged and workingNo i didn't add this recipe !
BTW this is the recipe for NP2KAI
np2kai libretro-np2kai https://github.com/AZO234/NP2kai.git master PROJECT YES GENERIC Makefile.libretro sdl2
You get black screen mainly because the author of this project didn't handle properly big endian system and then the code assume that wiiU is little endian.
good example here :
https://github.com/AZO234/NP2kai/blob/master/sdl2/libretro/compiler.h#L26
Here is how we handle it for meowPC98 :
https://github.com/libretro/libretro-meowPC98/blob/master/libretro/compiler.h#L24
DIPswtch=3e f3 7b
I understand that you have to do it. However as I'm a "massive HID user", which is the last nightly that still has it?IMPORTANT NOTE FOR HID USERS:
We've just decided to make controller_patcher an optional extra. From here on out; it'll be disabled on the nightly builds. If you rely on a HID controller - such as a GameCube controller adapter, set of Joy-Cons, DualShock or other non-Nintendo controller - you may want to hold off on updating to the latest nightly until we finish writing a replacement (it shouldn't take long). Alternatively, you can compile your own RetroArch to re-enable controller_patcher - simply append ENABLE_CONTROLLER_PATCHER=1 to your normal make command.
On the plus side; I think this might fix retroarch.rpx; and should eliminate an awful lot of the more esoteric DSI errors. I'll update this post as more information becomes available.
(EDIT 1: Changes merged. The next set of nightlies will not contain controller_patcher.)
You always can inject DS games and play them right away from Wii U menuHey, i've just downloaded the cheat.zip from Online Updater and i noticed there's also cheats for Nintendo DS games. But i can't find a way for playing DS games. Is there any NDS core for Retroarch of Wii U? I also saw your folder structure image to make sure it's not a dumb question and there's no folder for Nintendo DS. Are you or whoever developing this planning on giving support for it?
Quark's post is from 2017-12-01, so the nightly from 2017-11-30? Grab it while you canI understand that you have to do it. However as I'm a "massive HID user", which is the last nightly that still has it?
Phew, that was close!Quark's post is from 2017-12-01, so the nightly from 2017-11-30? Grab it while you can
I know, i even play Electroplankton on it, but the thing is, i want to play Pokémon Black 2 and White 2 but it seems that it doesn't support DSi Enhanced games yet, that's why i am asking.You always can inject DS games and play them right away from Wii U menu
Insert the SD card into your PC, hit the WINDOWS key, type cmd and hit enter.I can't for the life of me run this on my Wii U. I have no idea what I'm doing wrong.
I've installed the Retroarch channel forwarder through the Wii U USB Helper.
I've downloaded the latest retroarch_rpx.7z from the website. I unzipped the contents of the Retroarch folder on the root of my SD card. I didn't unzip the "retroarch" folder inside wiiu/apps because supposedly the forwarder already takes care of that.
Yet, whenever I try to open the Forwarder Channel, I get the boot screen and a glimpse of some Retroarch artwork for a split second and then it's back to the Wii U Menu.
I honestly have no idea what to do. What am I doing wrong? I just want to play some Mega Drive games on my Wii U as well.
dir /S /B > sd.txt
There's *quite* a lot of stuff here, I might add. Sorry about that! Couldn't post the message because it exceeds the limit of characters, so I uploaded the .txt instead.Insert the SD card into your PC, hit the WINDOWS key, type cmd and hit enter.
In cmd type in the letter of your SD card (for example e:) and hit enter.
Now that you're at the root of your SD card, type the following and hit enter:
Then post what's in that generated file here inside spoiler and code tags.Code:dir /S /B > sd.txt
I'll look into it later today.There's *quite* a lot of stuff here, I might add. Sorry about that! Couldn't post the message because it exceeds the limit of characters, so I uploaded the .txt instead.