Homebrew Official Retroarch WiiU (wip.)

ShadowOne333

QVID PRO QVO
Editorial Team
Joined
Jan 17, 2013
Messages
12,259
Trophies
2
XP
35,145
Country
Mexico
Also I wonder how no one hasn't found that pretty cool new feature yet.

;)
What feature, little teaser?! :P
Shaders? :lol:

Btw, aliaspider has made two more Wii U related commits today:
https://github.com/libretro/RetroArch/commits/master

He's on fire lately :lol:
Also I see something related to a 32bit input frame fix, don't know if this is related to video or something, but would be worth the check if there are crashes as well.

--------------------- MERGED ---------------------------

shaders_slang
Btw why the slang one and not the others?
What's the difference between the three?
 
Last edited by ShadowOne333,
  • Like
Reactions: cucholix

ploggy

WAKA! WAKA!
Member
Joined
Aug 29, 2007
Messages
4,856
Trophies
2
XP
8,039
Country
United Kingdom
So they'll be usable on the Wii U port at some point?
I guess so. Aliaspiders adding new Shader commits all the time. :)

I have noticed some of the gui theme colors dont quite match the theme titles (its a bit of a nitpick)
For example the default Electric Blue color looks Purple?

Anyone else notice it? :P
 

the_randomizer

The Temp's official fox whisperer
Member
Joined
Apr 29, 2011
Messages
31,284
Trophies
2
Age
38
Location
Dr. Wahwee's castle
XP
18,969
Country
United States
I guess so. Aliaspiders adding new Shader commits all the time. :)

I have noticed some of the gui theme colors dont quite match the theme titles (its a bit of a nitpick)
For example the default Electric Blue color looks Purple?

Anyone else notice it? :P

Could you perhaps share your compiled shaders? :P
 
Last edited by the_randomizer,

aliaspider

Well-Known Member
OP
Member
Joined
Apr 14, 2015
Messages
344
Trophies
0
XP
1,359
Country
Tunisia
I guess so. Aliaspiders adding new Shader commits all the time. :)

I have noticed some of the gui theme colors dont quite match the theme titles (its a bit of a nitpick)
For example the default Electric Blue color looks Purple?

Anyone else notice it? :P
that's because the background is orange so its color is mixed with the theme color. if you set background opacity to 0 Electric blue will look blue.
 

ploggy

WAKA! WAKA!
Member
Joined
Aug 29, 2007
Messages
4,856
Trophies
2
XP
8,039
Country
United Kingdom
Could you perhaps share your compiled shaders? Please???? :P
I mean he's adding new commits to github related to implementing Shaders... Not the actual Shaders themselves :P

--------------------- MERGED ---------------------------

that's because the background is orange so its color is mixed with the theme color. if you set background opacity to 0 Electric blue will look blue.
Thanks I'll do that, Blue is much better :)
 

the_randomizer

The Temp's official fox whisperer
Member
Joined
Apr 29, 2011
Messages
31,284
Trophies
2
Age
38
Location
Dr. Wahwee's castle
XP
18,969
Country
United States
I mean he's adding new commits to github related to implementing Shaders... Not the actual Shaders themselves :P

--------------------- MERGED ---------------------------


Thanks I'll do that, Blue is much better :)

What I meant is ones ready to be used with RetroArch. Gah, gonna send a PM lol.
 

fernandoshadows

Active Member
Newcomer
Joined
Nov 17, 2017
Messages
32
Trophies
0
Age
30
XP
207
Country
Brazil
I'm trying to make my Xbox 360 controller usb work in retroarch, but do not want to recognize, someone knows what I'm doing wrong, thanks.
 

maodiggymao

New Member
Newbie
Joined
Jan 9, 2018
Messages
2
Trophies
0
Age
40
XP
51
Country
United Kingdom
Hey gang,

I've searched and not found an answer so I've had to resort to asking. Is it possible to transfer roms to a wii u formatted usb hdd?

Thanks
 

DarthDub

Amateur Hacker
Member
Joined
Jan 26, 2016
Messages
2,834
Trophies
1
Age
34
Location
Your mom's basement.
Website
www.gaiaonline.com
XP
3,636
Country
United States
Hey gang,

I've searched and not found an answer so I've had to resort to asking. Is it possible to transfer roms to a wii u formatted usb hdd?

Thanks
SD cards are cheap bruh. I got a 128 gb sd card for 30 bucks and I formatted it with guiformat.exe to fat32 with 64 kb cluster size.
 

maodiggymao

New Member
Newbie
Joined
Jan 9, 2018
Messages
2
Trophies
0
Age
40
XP
51
Country
United Kingdom
As far as I know Retroarch cant read from a WiiU formatted HDD only Fat32.
Would I be able to partition my hdd then and create a FAT 32 part?

--------------------- MERGED ---------------------------

SD cards are cheap bruh. I got a 128 gb sd card for 30 bucks and I formatted it with guiformat.exe to fat32 with 64 kb cluster size.
I have a 64gb card that would be more than enough. The thing is I went a purchased a 1tb hdd without first checking if everything can go on and I want to fill that bad boy up with games. Ive injected some wii and gamecube games, I'll be working on DS and N64 next. I just wanted to fill it with some classic roms.

--------------------- MERGED ---------------------------

SD cards are cheap bruh. I got a 128 gb sd card for 30 bucks and I formatted it with guiformat.exe to fat32 with 64 kb cluster size.
I have a 64gb card that would be more than enough. The thing is I went a purchased a 1tb hdd without first checking if everything can go on and I want to fill that bad boy up with games. Ive injected some wii and gamecube games, I'll be working on DS and N64 next. I just wanted to fill it with some classic roms.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i dont use it
  • Xdqwerty @ Xdqwerty:
    i use the "center camera in object" action
  • Xdqwerty @ Xdqwerty:
    and i cant find that smart camera extension
  • BigOnYa @ BigOnYa:
    Sorry, its called Smooth Camera
    +1
  • S @ salazarcosplay:
    @BigOnYa we should have a meeting with other forum memebers and take shrooms
  • S @ salazarcosplay:
    i think you would be a great trip guider
  • BigOnYa @ BigOnYa:
    Nuh, I'd wonder off somewhere probably
  • BigOnYa @ BigOnYa:
    My wifey made some Sun tea yesterday, and cut up some peaches in let sit in there w the teabags, shit is Da bomb. Bout to try it with some peach vodka..
  • S @ salazarcosplay:
    @BigOnYa sounds wish we could see Randy on south park do that , drinking the peach vodka
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, im more of a casual south park fan, i dont watch it that often
  • BigOnYa @ BigOnYa:
    Its gluten free
  • K3Nv2 @ K3Nv2:
    lol it's too offensive
    +1
  • BigOnYa @ BigOnYa:
    Nuh not that good, not many alcohols taste good in tea. At least I haven't found any.
  • K3Nv2 @ K3Nv2:
    I tried that peach alcohol in cans tasted like crap
  • F @ foresthag:
    You could fermen(tea). That'd taste excellent. Or make you go blind, who is to say?
    +1
  • K3Nv2 @ K3Nv2:
    Twisted tea iirc
    +1
  • BigOnYa @ BigOnYa:
    Only one I liked was that mikes hard lemonade tea, but i couldn't drink it all day
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, gonna make a jumping sprite
  • BigOnYa @ BigOnYa:
    You can add platform character behavior to any sprite, just disable the default controls for it, and make it jump/move in your code. The rectangle behavior is cool too for enemies.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, how is it cool?
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and i meant jumping sprite for the player
  • BigOnYa @ BigOnYa:
    It makes it move around constantly in different directions, like a enemy moving back n forth from one side to other
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and i dont think the rectangular movement behavior works for platform games
  • BigOnYa @ BigOnYa:
    Yea it does. And you can add platform character behavior to your own charcter, and it will have move and jump already setup for you, space bar is jump, arrows move
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i already added the platform character behaviour to the player since i started doing this
    +1
    Xdqwerty @ Xdqwerty: @BigOnYa, i already added the platform character behaviour to the player since i started doing this +1