Hi there all,
Used to be around back when the 3DS was more relevant but unfortunately lost access to my old account.
So in the past ive been successful in making mods to Mario Kart and some Pokemon games (this was a while ago mind you). Recently been going through the catalogue of games and decided to try my hand at doing a mod of Stella Glow ... which i'm starting to regret.
So ive been through the process of dumping the cia file, unpacking it to reach the files. But now i'm faced with a series of arc.cmp files which evidently store sprites etc. And I cant find tooling anywhere to assist in actually handling these.
Ohana will happily export the blyt and timg folders (containing the actual image files), but wont view the sprites itself.
EveryFileExplorer is then able to view the sprites and export them to png format for editing, but cant reimport the edited png.
So I am able to pull assets from the game and edit them as a png but have no way of returning the edited content back into the filesystem of the game.
Been digging into this a while now and feeling pretty burnt out. Keep finding hopeful articles only to discover the person that solves this issue has since left and deleted their content. Also found some tooling called waterqualia2 which looks promising but is for linux and isnt precompiled. Any suggestions would be much appreciated.
Used to be around back when the 3DS was more relevant but unfortunately lost access to my old account.
So in the past ive been successful in making mods to Mario Kart and some Pokemon games (this was a while ago mind you). Recently been going through the catalogue of games and decided to try my hand at doing a mod of Stella Glow ... which i'm starting to regret.
So ive been through the process of dumping the cia file, unpacking it to reach the files. But now i'm faced with a series of arc.cmp files which evidently store sprites etc. And I cant find tooling anywhere to assist in actually handling these.
Ohana will happily export the blyt and timg folders (containing the actual image files), but wont view the sprites itself.
EveryFileExplorer is then able to view the sprites and export them to png format for editing, but cant reimport the edited png.
So I am able to pull assets from the game and edit them as a png but have no way of returning the edited content back into the filesystem of the game.
Been digging into this a while now and feeling pretty burnt out. Keep finding hopeful articles only to discover the person that solves this issue has since left and deleted their content. Also found some tooling called waterqualia2 which looks promising but is for linux and isnt precompiled. Any suggestions would be much appreciated.