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Mega-Mario said:Oh, right. Make sure that your warps have the right area IDs on them. Entrances must have that settings somewhere, don't know where though. But the game will only render stuff that's in the area it thinks the character is in.
Hmm area ID is the same for everything in the level as was my warps and pipes....odd. (Castle Grounds only has one area to it from what I can tell)
Warp objects don't have an Area ID setting in their properties pane like the objects do. Note that I could still use the warps in the invisible level. (since with some carefull jumping/walking, I can find the invisible pipe warp and warp out of the level again)
EDIT: Oh and just remembered that I had placed multiple warp pipes in the general test map. (far away from each other like with the mulitplayer map) and did not have issues with the level becoming invisible. Must be just that one level that had that quirk perhaps?