Super Mario World widescreen mod available now

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Vitor Vilela, a Brazilian Super Nintendo hacker also known for his FastROM projects that speed up classic Super Nintendo titles, has officially released a widescreen hack for the landmark Super Nintendo title Super Mario World. This hack renders the entire game as it should look normally, but expanded to fit the widescreen resolution that's standard today. Currently, it only supports 16:9 and 16:10 monitor resolutions, but more additions are planned, such as support for 2:1 or the 21:9 ultrawide aspect ratios. As of right now, a patched ROM will only be compatible with the bsnes-hd emulator.

Twitter user @fraencko shared some images of the game running on a widescreen monitor that can be seen below.

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You can download the Super Mario World widescreen hack and get patching instructions at Vitela's GitHub page here.
 

FAST6191

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dies anybody have working cheats for this? I tried tricking the emulator by copying/pasting the entries for SMW and adding the sha256 to the rom but the cheats dont work. I don,t really understand how searching for and adding cheats actually works, so if anyone can offer their cheats, I would really appreciate it.

Side note: not sure if it is relevant, but I also patched the rom with the wall jump patch over at smwcentral. I forgot about it until I fell into a pit and was able to jump back out...pretty cool, if I say so myself.
This should not break cheats in an of itself, though depending upon how it works it might*.

Some ROM hacks can break cheats but it is also quite rare for basic cheats to break as there is little reward for doing to.

*cheats are basically an instruction, location and contents of instruction. In the case of older devices then quite often only write this data to this section constantly compared to some of the more exotic things available for later devices. https://doc.kodewerx.org/hacking_snes.html . My usual guide of choice for those learning to find them https://web.archive.org/web/20080309104350/http://etk.scener.org/?op=tutorial
The way widescreen tends to work for 2d games/devices is the game control is taken away, savestate made, emulator moved in all relevant directions, and the results stitched together before control is handed back to the user with them none the wiser save for the graphics boost. If said savestates and such do not use the cheats while they are active you might run into trouble there.

Do your cheats work on a normal emulator? Probably should eliminate the user error (wrong region, wrong rom version, failed to activate cheats...) from this.
 

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