Super Metroid gets an early recompilation and PC port project

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One of the fan-favourite and most liked entries in the Metroid franchise, Super Metroid, got an early recompilation in C/C++ and PC port at GitHub under the MIT license, from the same developers that tackled A Link to the Past recompilation and PC port from some months ago. The term "recompilation" is given (mostly made up by me) due to the fact that the original game wasn't made in C/C++ language, as most games in the early 8-bit and 16-bit era were entirely made in assembly (6502 for NES and 65816 for SNES), so the game's original code is redone into C/C++ language to mimic/resemble the original assembly code once compiled. This goes beyond what a decompilation project does, which is to recreate the original's game source code based on the same language it originally used, like N64 games being developed in C language.

The project seems to have been released just a few hours ago, and right now, as with the recompilation for A Link to the Past, the project is compatible with Windows (with Visual Studio) and Linux (using SDL2 and Python). The project is in a very early development stage, and with the initial commit just being made, it's still unknown how stable it is or how it controls so far. The project will most likely see some upcoming commits to iron out the code a bit more and provide more information regarding controls and other features.

As with other decompilation projects, the repository doesn't include any of the original game's assets, as it requires the user to own and provide your own Super Metroid ROM named "sm.smc" to extract all of the game's assets and begin the compilation afterwards.

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niuus

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someone on discord is working on a customizer for the game. I think it's built off of the zelda3 customizer, so it should get even easier to customize it the way you want. I'm pretty sure the same team did zelda3, because there's a zelda3 section and a super metroid section on the same discord server.
Awesome. Widescreen mode will shine on PC when it happens. I did notice some slowdowns when transparency effects are used.
 
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Wavy

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I was legit thinking about something like this existing the other day when I started my playthrough of Super Metroid. Little did I know, huh.
 

fenixreign

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Unfortunately, with Nintendo’s current stance toward the preservation and archiving community and their decision to move to SaaS instead of the VC‘s of the recent past, these types of projects may be the only way we can enjoy the classics in the near future.
 

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