Whoa that name sounds so familiar but why?
Oh yeah I've read some of your post on the forum site and I've seen most of your work already from the site, and yes I agree with what you say.
I was unaware of the fact that you all developed this from scratch (srry I couldn't read through all 25 pages)
I just wanted to know more about the difference in the teams working on these SSB projects.
Ask SSBCrash, because we had began before him. (March 2009)
Oh man don't worry, i don't think have this info in all 25 pages there :') (look it's my third post xD) but is a fact. SSBCrash have more map/char/mode (i never test all) than us... but the really difference is we have quality about graphic & engine, when you hit in Crash it look weird, but us just need character hit state, because every attack make knock out an the bot look too spammy. But you can see good animation and not weird animation like Crasch (maybe the goal of the game ? crash all
)
Oh and work with almost all Flash card http://ssbc.phpbb3games.com/viewtopic.php?f=1&t=259
Us dev is too slow but is good way to have a good game.
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Hey KKM i remember you in Rumble
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@
Janthran : It work but we have a problem with sync (like sometime when you play 2 player, one can't control him character...etc) this is why is hidden.
It's not important for this time, because engine/motion/attack is more important for futur mutliplayer more funny
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I become spriter when i worked on rumble (November 2008) but after inactivity in January-February 2009 i moved to clash. Sometime i help rumble spriter with some comment but i keep all my work on Clash... i hope some people want help you