The fan-made PC port of The Legend of Zelda: Ocarina of Time has been released

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Arriving ahead of its previously teased schedule is the fan-made Ship of Harkinian Ocarina of Time PC port. The project builds upon the aptly-named Zelda Reverse Engineering Team's reverse-engineered code for The Legend of Zelda: Ocarina of Time, porting the game in its entirety to PC. Boasting many new features and improvements, the project adds HD visuals, the ability to add mods to the game, texture pack support, keyboard controls, and support for ultra-widescreen resolutions.

The team behind the PC port, Harbour Masters, released version 1.0.0 of the port today on GitHub, along with directions on how to build the game and launch it. For now, it runs on either DirectX 11 or OpenGL, with the former being the default renderer. You'll need to get a ZRET Ocarina of Time debug ROM and then create an oot.otr file using an included tool within the GitHub release. For those that need support, a dedicated Discord server exists to help users out.

Now that the port has been released, the team at Harbour Masters plans to work on HD models and textures, 60fps support, and ports to both Linux and macOS in the future. They also plan on porting The Legend of Zelda: Majora's Mask to PC as well, once the ZRET group has completed their decompilation, which is nearly halfway finished.

A PC port of OoT allowing you to enjoy the game with modern controls, widescreen, high-resolution, gyroscopy and other great features! Setup is simple, let's get started!

The Ship does not include assets and as such requires a prior copy of the game to play.

Quick Start​

  1. Download The Ship of Harkinian from releases.
  2. Get a ZRET OoT Debug ROM
Build date: `zelda@srd022j 03-02-21 00:49:18`
sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099

  1. Use the OTRGui to generate an oot.otr archive file.
  2. Launch soh.exe
Congratulations, you are now sailing with the Ship of Harkinian! Have fun!

:arrow: Source

[UPDATE] The download link is currently only available via the Discord server, linked above in the article.
 

Spider_Man

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Potential for Camera controls, hd graphics, and gyro aiming??? Oh my :ph34r:
Not sure about gyro, but yea already done via emulators.

And I dont see anything different that this is doing, its taking the rom and running it in a different environment.

Its kind of pointless when you can emulate this on any device and have hd graphics, texture packs ect.
 

MadMakuFuuma

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for now only supports 20fps. but is working like charm here, apart from that. they say on discord that in the future more options will be available, so i'll wait until then XD. i think this is going to be the definitive way to play oot!
 
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VashTS

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I was going to say I found an up-to-date download on Reddit, but it was already posted here too, see:


EDIT:
Perhaps it's not working though?
The process stopped on my end while trying to generate a static_title.xml file, and if I scroll up a bit in the command prompt, I can see this:
Code:
Error when extracting the ROM with error code: -1073741819 !
Aborting...

I already checked the SHA-1 of my ROM and it's correct, so.

EDIT2: Nevermind, solved it.
If anyone else comes across this same problem, try to start the process inside OTRGui again after checking the Single Thread checkbox.
View attachment 302888
how did you get that context menu?! i want to map my N64 controller and i cannot figure it out!
 

Aristeia

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Now to wait for Majora's Mask, and the Linux ports...

Hopefully Nintendo won't nuke the project, I'm surprised (and glad) this was completed without the usual C&D drama.
 

64bitmodels

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Not sure about gyro, but yea already done via emulators.

And I dont see anything different that this is doing, its taking the rom and running it in a different environment.

Its kind of pointless when you can emulate this on any device and have hd graphics, texture packs ect.
this gives the possibility for stuff like actual mods rather than rom hacks and graphical enhancements that go farther than just texture packs, like lighting changes, model edits, animation edits, etc
plus it's far easier to set up and run than any N64 emulator out there
 

Lunos

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Last edited by Lunos,

Noctosphere

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Simple explanation as un t il why it was released before its due date, something all fan made project producer should do actually

They announced it to be released on April 1st
Nintendo planned to send them a C&D on march 31st
But now... It's too late for nintendo :tpi:
 
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Dr_Faustus

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Use steamdeck to
Play dolphin emulator to
Play legend of zelda collection

Or you could just play the virtual console version on dolphin emulator... but we want maximum heresy right? Use dolphin to run homebrew n64 emulator wii64 and then play it. :P

Maybe we need a "Maximum heresy" Tier list... or some kind of Flow chart. :creep:
Nah you are not thinking spiteful enough.

We should get it to play on a Playstation 2 or higher. :rofl2:
 

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