It's so frustrating to play a game that gives you a choice between two things that actually have the same consequence. Or worse yet it pretends to give you a choice when it doesn't. Like the first pokemon game I played. Where I was home and My mom said somebody had left me A pokemon and asked me if I wanted it. "yes or no" so i said no. and she's like "what? I don't think you heard me correctly" and asked me again. this was her infinite response if i chose no so what's the point of giving me a yes or no question if you won't take no for an answer.
Later I ran into a group of guys who wanted to free the pokemon from the slavers who captured and force them to fight each other. I wanted to join that group but that wasn't an option as they were the arch nemesis in the game. I turned the game off and never played another pokemon again.
Even though Skyrim was a fun game I hated one point where it wanted me to kill somebody in cold blood. There's was an NPC assisting me on this mission (i don't remember if he was the one wanting me to do it or he was just there to assist me) but I didn't want to do it. So i tried killing the NPC instead and even though I had Godmode on he was unkillable.
I think the reason that Dragon Age Origins is on of my favorite games is because there are so many choices that change the outcome of the story that it warrants several playthroughs unlike the 2 sequels which were full with the illusion of choice. I don't understand how they can make such a great game and then ruin their next to versions of it.
Later I ran into a group of guys who wanted to free the pokemon from the slavers who captured and force them to fight each other. I wanted to join that group but that wasn't an option as they were the arch nemesis in the game. I turned the game off and never played another pokemon again.
Even though Skyrim was a fun game I hated one point where it wanted me to kill somebody in cold blood. There's was an NPC assisting me on this mission (i don't remember if he was the one wanting me to do it or he was just there to assist me) but I didn't want to do it. So i tried killing the NPC instead and even though I had Godmode on he was unkillable.
I think the reason that Dragon Age Origins is on of my favorite games is because there are so many choices that change the outcome of the story that it warrants several playthroughs unlike the 2 sequels which were full with the illusion of choice. I don't understand how they can make such a great game and then ruin their next to versions of it.
Last edited by comput3rus3r,