90% of messages here are complaints. That's such a sad state of existence. >_>
Well, I like what's been shown!
Re: Weapon Durability, it wasn't just that fusing the stick with the rock made the weapon stronger. It was a nearly broken stick, and it recovered the durability / reset it. Weapon durability will be much less of an issue if you're using your surroundings. If you still are complaining about it, then it's clear this game isn't for you and you can go replay old games.
That's part of getting older: games stop being for you. Games will change and evolve. I think the current slow-life farming-sim every-game-you-play environment is bad, and I think the lootbox-gambling-adrenaline-addict environment is bad.
Fuse is awesome, bringing creativity to all those random materials we end up with. Homing arrows? Awesome. Especially once you get elemental Keese and can add attributes. Nevermind all the new items we're likely to be getting. Super-long spear? Hell yeah, weapon variety, absurdity, etc.
I'm slightly less impressed by the Ultrahand mechanic but that's because it's not for me and I'm aware of that. I'm not a maker. But think of all the inspiration that mechanic can give to younger people, the desire to make things, to foster outside the box creativity. It's an amazing thing to have in a mainstream game like this. Looks like the Zonai parts will have energy requirements and we'll undoubtedly get bigger batteries as we explore alongside stamina and hearts.
Caves! They're on the map, and something causes then to generate checkmarks. Neat. I wonder if there will be any majorly underground areas or not, or how that mechanic will impact dungeon-type environments. Also, it's great that there's a "go up" mechanic to alleviate some of the stamina pain.
I saw that under-construction building towards the end, what could that be for? We gonna make our own shop? It seems to be in a relatively random place, so maybe it's an extension of the make-a-village questline; we have to gather materials to help the people of this Hyrule rebuild. Who knows.
Those murals were present again. I tried to not look too much at the background of areas because I don't want to be spoiled by "how" everything interconnects. I wasn't even going to watch the video but I was told it's pretty low in content which I
personally appreciate. I went into BotW almost totally blind and it was a really fun adventure.
And that's the thing. I want to adventure. I want to take a chunk of 200ish hours and just live in this world and explore it and experience the cool stuff with whatever freedom I have. Survivor Island was one of my favorite parts in BotW too, because I got to relive those early exploration moments.
[Below is a rant. If it offends you, I don't care.
]
Also, shame on you people complaining about game prices. Not a single one of you complainers better be eating out at restaurants or going to the movies if you're worried about such differences regarding a game that will give you 100-250 hours of gameplay. A movie is 1.5 hours with some extremely overpriced food, and that'll run ya $40-$50 if you're not careful. The average dinner meal is $20 these days versus home-cooking for about $3-5 a meal. Your complains are OCD-driven and crude. The game is worth what you get out of it, but don't sit there and say several hundred hours of gameplay
that many of you will enjoy at least as much as a movie isn't worth that much.
And yeah, I say that as someone who pirates almost every game I play - I also don't go to movies or eat at restaurants though so piss off.
This game will be amazing, and if you can't even notice the ways things have been improved over the last iteration then you definitely aren't fit to visualize all of the stuff that has been left off, of which there's tons and tons from story to progression to rewards to interface to new enemies and tons more. So sit down, shut up, and stop doomsaying. As the modern crowd says, go touch grass, ya'll need it something bad. /rant