A fan recreation demo of Tears of the Kingdom using Unreal Engine has appeared



Fans of the Zelda series have been enjoying the latest Zelda title, Tears of the Kingdom, for almost a month now, and the amount of creativity and inventions that people have come up with in-game have been really interesting, either for their great usability during gameplay, or flat out for their comical and weird factors altogether.

One fan did go a bit beyond that just making random creations in the game though, as French user Praxy (PraxisOfficiel) started work on a demo project of Tears of the Kingdom, currently titled Rip-off the Kingdom, being recreated for WIndows utilizing Unreal Engine. Praxy started with a base template for a test stage and main character, in which he could test out Link's animations, climbing, running, gliding, some basic weapon mechanics, as well as testing out a standard enemy to Link to fight against, based on the Bokoblin, with menus and UI elements being an almost exact recreation (except for some menus being based on BotW, since the work on it started before the official game release in May 12th). He also worked on implementing some of the new functionalities (to a degree) that Tears of the Kingdom features, like Fuse, Ultrahand and Recall, for which he showcases in action.

To test out all of the current work he has done so far, he put together a demo of the recreation, showcasing an original floating island akin to those in the original game, with some Bokoblins to fight, and some minor puzzles for the users to put the re-implemented mechanics like Ultrahand and Recall to use. The game is partially showcased in a personal video by Praxy himself, but he still leaves some of the demo for the user to experience on their own. The TotK recreation can be downloaded from Praxy's itch.io site and played on modern Windows machines. While the exact minimum requirements to play the game aren't listed, all that's needed is to download the .zip of the game and run the .exe file.

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    Eventhough the New 3DS XL is more powerful, I still feel like the DS Lite was a more polished system. It's a real shame that it never got an XL variant keeping the GBA slot. You'd have to go on AliExpress and buy an ML shell to give a DS phat the unofficial "DS Lite" treatment, and that's the best we'll ever get I'm afraid.
    +1
  • Jayro @ Jayro:
    The phat model had amazingly loud speakers tho.
    +1
  • SylverReZ @ SylverReZ:
    @Jayro, I don't see whats so special about the DS ML, its just a DS lite in a phat shell. At least the phat model had louder speakers, whereas the lite has a much better screen.
    +1
  • SylverReZ @ SylverReZ:
    They probably said "Hey, why not we combine the two together and make a 'new' DS to sell".
  • Veho @ Veho:
    It's a DS Lite in a slightly bigger DS Lite shell.
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  • Veho @ Veho:
    It's not a Nintendo / iQue official product, it's a 3rd party custom.
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  • Veho @ Veho:
    Nothing special about it other than it's more comfortable than the Lite
    for people with beefy hands.
    +1
  • Jayro @ Jayro:
    I have yaoi anime hands, very lorge but slender.
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    I'm Slenderman.
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    I have hands.
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    imagine not having hands, cringe
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    ESPECIALLY for things I do to myself :sad:.. :tpi::rofl2: Or others :shy::blush::evil:
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  • The Real Jdbye @ The Real Jdbye:
    @SylverReZ if you could find a v5 DS ML you would have the best of both worlds since the v5 units had the same backlight brightness levels as the DS Lite unlockable with flashme
  • The Real Jdbye @ The Real Jdbye:
    but that's a long shot
  • The Real Jdbye @ The Real Jdbye:
    i think only the red mario kart edition phat was v5
  • BigOnYa @ BigOnYa:
    A woman with no arms and no legs was sitting on a beach. A man comes along and the woman says, "I've never been hugged before." So the man feels bad and hugs her. She says "Well i've also never been kissed before." So he gives her a kiss on the cheek. She says "Well I've also never been fucked before." So the man picks her up, and throws her in the ocean and says "Now you're fucked."
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  • BakerMan @ BakerMan:
    lmao
  • BakerMan @ BakerMan:
    anyways, we need to re-normalize physical media

    if i didn't want my games to be permanent, then i'd rent them
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  • BigOnYa @ BigOnYa:
    Agreed, that why I try to buy all my games on disc, Xbox anyways. Switch games (which I pirate tbh) don't matter much, I stay offline 24/7 anyways.
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    I don't pirate them, I Use Them :mellow:. Like I do @BigOnYa 's couch :tpi::evil::rofl2:
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    @BakerMan - you can still "own" digital media, arguably easier and better than physical since you can make copies and backups, as much as you like.

    The issue is DRM
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    You can buy drm free games / music / ebooks, and if you keep backups of your data (like documents and family photos etc), then you shouldn't lose the game. but with a disk, your toddler could put it in the toaster and there goes your $60

    :rofl2:
  • cearp @ cearp:
    still, I agree physical media is nice to have. just pointing out the issue is drm
    cearp @ cearp: still, I agree physical media is nice to have. just pointing out the issue is drm