That mean you wont overwrite an existing Weapon, you will create a new weapon without erase any previous weapon. So it works correctly
Any. If you created a weapon, the weapon should appear at the weapon selection screen.Which slot do i use? How does the new weapon show up?
I think you understood damage wrong: it isnt hearts its the amount of damage you took in adventure modeOut of the 3 codes I use ( Inf magic, Inf special & no "damage taken" ), "No damage taken" doesn't activate. I still take damage.
Oh o.o ok. That's why it was quoted. Thank you for the reply.I think you understood damage wrong: it isn't hearts its the amount of damage you took in adventure mode
The weapons are all together in a table of 1030 rows. Every time a new weapon is obtained (including when you fuse weapons or remove skills) it goes into the first empty slot in the table. When you select a weapon type in-game it simple parses the entire table finding weapons whose ID matches the selected weapon. Slots 301+ were probably chosen as by that point they're typically empty so you're not editing weapons, you're creating new ones — your go-to weapons are likely in much lower slots as you've tweaked these in the smithy. So to 'edit' a weapon you already own is to create a copy of it in one of the slots the trainer covers. Once you've applied your new weapon you'll need reselect the weapon type (or just edit while still in the main menu) for it to show up.
If you want more detailed control over your weapons you'd currently need to start dumping your save file and using the save editor or learning how to edit the table yourself in a hex editor.
Neat. Thank you.Hi everyone !
Here is file for JGecko U that I prepared with several useful codes, full characters, full weapons, or even to finish game at 100% without spending hours.
Dekirai will can be update his trainer with these codes.
Thanks to Dr.Aardvark and Ultralisk27 for offsets/values I used to make some codes !
Rename file "BWPP01.txt" into BWPP01.xml and place it in folder "codes", where JGecko U is located !
Thanks for letting me know.@Dekirai
I just saw than for weapon slots, you've put on starting at 768 (0x0300) instead slot 301 (0x012D).
I've put the 12 addresses below to replace them.
Slot 301 - 356ED8FC
Slot 302 - 356ED998
Slot 303 - 356EDA34
Slot 304 - 356EDAD0
Slot 305 - 356EDB6C
Slot 306 - 356EDC08
Slot 307 - 356EDCA4
Slot 308 - 356EDD40
Slot 309 - 356EDDDC
Slot 310 - 356EDE78
Slot 311 - 356EDF14
Slot 312 - 356EDFB0
For "Character Select" in Legend/Free/Adventure Mode, you could add a freeze button, to play with such and such character.
I tryinged and it don't crash game, we can play with Ganon/Cucco too.
Everything is in my file.
I also believe than offsets are different with US version in Adventure Mode (not sure).
hey wassup, im new here, but i just got a question. since the 5.5.2 update came out. i havent been able to use the trainer. is there a new exploit that i can try. thanksThanks for letting me know.
Yea it seems that the offsets are different with us version. Someone posted a few days ago codes for us and they were all different from my codes
edit: also everytime i use the code it crasheshey wassup, im new here, but i just got a question. since the 5.5.2 update came out. i havent been able to use the trainer. is there a new exploit that i can try. thanks
Sorry I can't help you.hey wassup, im new here, but i just got a question. since the 5.5.2 update came out. i havent been able to use the trainer. is there a new exploit that i can try. thanks