i don't have widescreen.cxiJust delete "TwlBg.cxi" at "sd:/luma/sysmodules/", and "Widescreen.cxi", if you've made that.
Deleted TWLBG.cxi but my games still fail. Any ideas?
i don't have widescreen.cxiJust delete "TwlBg.cxi" at "sd:/luma/sysmodules/", and "Widescreen.cxi", if you've made that.
Try following this guide.i don't have widescreen.cxi
Deleted TWLBG.cxi but my games still fail. Any ideas?
im freaking out a little over the endless "bytes left" messages and the COMPRESSION TAKES FOREVER messages on the lower screen. Is this normal? how long does it take?
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DS games don't open anymore (except for GBArunner2). What's up with that?
Reinstalling SM64ds remaking the cia with the fowarder fixed it. I assume it'll also fix the rest of the broken games.
My wild guess is that, since those that fail are the ones i installed way before, it's gotta have something to do with an update of nds bootloader i did along the run. Those were installed during an older version and your patch assumed some byte or something was placed for the newer versions of nds bootloader.
Correct me if anything i said makes no sense or is plain stupid lol, im just trying to make sense of it.
Also, if anyone has this problem,
TLDR: if your game stops running, remake the cia with fowarder and reinstall it
Sorry for the delay, I fell asleep early.
The CTR_Redshift menu is still not fully functional, but I finally included the patch menu I wanted since ages!
Because this is a test build, it doesn't replace the build in the first post.
https://puu.sh/FFbnU/9bf3e53512.cia
The patcher searches for patterns (not fixed addresses), so it shouldn't be the issue. As I said, other than a few quality-of-life patches, it doesn't touch how the original TwlBg works, because it dumps it from your console for maximum compatibility, and also to avoid the need to share copyrighted files (which the retail TwlBg contains 2 of).
It works very well, but for some reason I thought it would also affect gba games?
Will that be a future patch?
I am sorry if this is not the right place, but I have a doubt
I have a N3DSXL with CFW and a R4i Gold 3DS Plus flashcart
For memory space concerns, I want to have ds roms on microsd of flashcart
Already used Sono's TWPatch, so the games play in widescreen but stretched
I want to apply the widescreen cheats so some Games will not be stretched but native 16:10
What do I need to do? Can I use Twilight Menu++ on the flashcard for that porpose?
I didn't remove the secret GBA patch mode. You need to hold B, X, or Y from launch until the scale list shows up. It should say "AGBG debug" somewhere, but you'll know you found the key when the scale list only has a few entries.
You need to edit the cheats file of your flashcart (there are editors for it), and add the widescreen patches yourself.
You can use TWiLightMenu++ too, but be careful, I bricked my R4i with YSMenu!
What's the dpad lr patch the patcher mentions when you start patching @Sono?
I figured I'd share this simple solution for people who often change filters and don't want to have to go through the process of compressing every time:
Basically what I do is I open FBI and rename the TwlBg.cxi file found in sd:/luma/sysmodules/ to something I can easily remember, like TwlBgInt.cxi for the linear INTerpolation filter or TwlBgDark for darkned filter, so that every time I want to use it I just rename it back to TwlBg.cxi and the filter works. This take a lot less time than remaking the patched TwlBg every time.
This is my sysmodules folder:
View attachment 207693
I figure a simple solution for Twpatcher would be to do this for you after you've generated the patched twlbg for the first time and leave the old one with a different name so that next time you apply it it'll just have to rename the currently used one to
Thanks for the quick reply! I'm not sure I completely understood why you ditched it? What I was saying is that the first time you use a filter you would have to generate and compress the patched TwlBg.cxi.I already thought of this, but the reason I ditched the idea is because if I release a new patch then people will think I didn't do anything when in reality it's just copying an existing file, which is not good.
Thanks for the quick reply! I'm not sure I completely understood why you ditched it? What I was saying is that the first time you use a filter you would have to generate and compress the patched TwlBg.cxi.
File name, maybe? And have a flag in a config file stored on the SD Card noting which TwlBg.cxi file is currently active?The problem is that any modification you do requires a complete rebuild, and I don't know how I could check which build is which.
File name, maybe? And have a flag in a config file stored on the SD Card noting which TwlBg.cxi file is currently active?