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AkiraKurusu

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Non-linearity in game design usually just results in getting lost and being frustrated, which isn't fun and is bad.
That's somewhat mitigated if the game has good, always-present map markers. For example, Ghost of Tsushima was an incredibly smooth and fun experience, despite being somewhat non-linear, since it clearly showed where locations and quests could be located, and guided players to them with the wind.

If there is no aid like that (for example, Breath of the Wild), it immediately becomes a boring, frustrating disaster that quickly leads to becoming lost and a loss of motivation. I should not have to check an online map to find the game's content, or have to place my own inaccurate map markers.
 

Astor

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That's somewhat mitigated if the game has good, always-present map markers. For example, Ghost of Tsushima was an incredibly smooth and fun experience, despite being somewhat non-linear, since it clearly showed where locations and quests could be located, and guided players to them with the wind.

If there is no aid like that (for example, Breath of the Wild), it immediately becomes a boring, frustrating disaster that quickly leads to becoming lost and a loss of motivation. I should not have to check an online map to find the game's content, or have to place my own inaccurate map markers.

I could never get into BotW because I couldn't shake off that sense of aimlessness. The game does look like a lot of fun in some parts, but it'll take me some years to play it through. I know I'm probably in the minority here, but I've never really liked the current obsession with open worlds and "discovery", a larger map won't improve the quality of the actual game.
 

Louse

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I could never get into BotW because I couldn't shake off that sense of aimlessness. The game does look like a lot of fun in some parts, but it'll take me some years to play it through. I know I'm probably in the minority here, but I've never really liked the current obsession with open worlds and "discovery", a larger map won't improve the quality of the actual game.
i kinda like wandering around aimlessly. Gives me this sense of adventure when I see something new without any guidance. It helps when there are notable landmarks to kinda triangulate your position with.
Good luck with that one.
Thanks.
 

Astor

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i kinda like wandering around aimlessly. Gives me this sense of adventure when I see something new without any guidance. It helps when there are notable landmarks to kinda triangulate your position with.

Yeah I understand why that can be appealing to a lot of people. Personally I just prefer more direct experiences, probably because my mind is already used to older games that couldn't even offer that kind of freedom, so whenever I'm faced with that level of exploration I just don't know what to do lol
 

AkiraKurusu

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i kinda like wandering around aimlessly. Gives me this sense of adventure when I see something new without any guidance. It helps when there are notable landmarks to kinda triangulate your position with.

Thanks.
Yeah I understand why that can be appealing to a lot of people. Personally I just prefer more direct experiences, probably because my mind is already used to older games that couldn't even offer that kind of freedom, so whenever I'm faced with that level of exploration I just don't know what to do lol
Well, I find Minecraft to be incredibly boring because I never have anything to aim towards - sure, I could go mine for Iron and Diamonds, but once I have them, what's there to do? I'm not creative at all, so building's out of the question, and the combat absolutely sucks thanks to 1.9 fucking it over sideways so locating a stronghold and fighting the Ender Dragon (or getting three Wither Skeleton skulls to fight the Wither) isn't interesting either.

Minecraft is the epitome of exploration, not even having a map screen or anything. BotW is a little better than it, in my opinion, but not by much. No, I find being somewhat guided to be much more enjoyable ("oh hey, there's a question mark on my map over there; I want to check that out now, whilst going past these two smaller question marks." "Do I want to do the quest located here, or the quest located over there?" etc.).
 

Astor

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Well, I find Minecraft to be incredibly boring because I never have anything to aim towards - sure, I could go mine for Iron and Diamonds, but once I have them, what's there to do? I'm not creative at all, so building's out of the question, and the combat absolutely sucks thanks to 1.9 fucking it over sideways so locating a stronghold and fighting the Ender Dragon (or getting three Wither Skeleton skulls to fight the Wither) isn't interesting either.

Minecraft is the epitome of exploration, not even having a map screen or anything. BotW is a little better than it, in my opinion, but not by much. No, I find being somewhat guided to be much more enjoyable ("oh hey, there's a question mark on my map over there; I want to check that out now, whilst going past these two smaller question marks." "Do I want to do the quest located here, or the quest located over there?" etc.).

I feel the same way about Minecraft, never was my cup of tea. In story-driven games part of the issue for me is that what you explore and what you leave unexplored will affect your overall experience of the story, and I don't like missing out on plot details just because it didn't occur to me to explore X unflagged location before moving forward with the main quests. A more traditional system of flagged main and side quests is more manageable for me, although I understand that it's less immersive.
 

Spring_Spring

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The past is not meant to be returned to, and any attempt at doing so is futile.

The Danish government is not too unreasonable.

In-ear headphones are better than over-ear headphones.

The power of crystals is bullshit, yet their aesthetic value still makes them worth owning.

The Byzantine and Roman empires are the same.

Greenlandic is a beautiful language.

German is a beautiful, awesome and very funny language.

I can make a lit song once in a while, but its very rare.

Koopa Troopas are better as quadrupeds than bipeds.

@0xFFFFFFFF gotta fullfill those needs! I don't know how to really quote lol
 
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AkiraKurusu

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The past is not meant to be returned to, and any attempt at doing so is futile.

The Danish government is not too unreasonable.

In-ear headphones are better than over-ear headphones.

The power of crystals is bullshit, yet their aesthetic value still makes them worth owning.

The Byzantine and Roman empires are the same.

Greenlandic is a beautiful language.

German is a beautiful, awesome and very funny language.

I can make a lit song once in a while, but its very rare.

Koopa Troopas are better as quadrupeds than bipeds.
I can make a lit song too, if you pass me the matches.
 

AkiraKurusu

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The friends that I have found on the internet are 1000 times better than the ones I can find in real life >:3
1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000x better.
...Anyway.
 

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