IIRC noIn this method (bannerbomb) need to format the console sd?
IIRC noIn this method (bannerbomb) need to format the console sd?
I'm thinking of hacking my 3ds and I need a right answer, but thanks for the answer!IIRC no
If you need "right answers", then as has been mentioned, pretty much everything you need to know is in http://3ds.guide .I'm thinking of hacking my 3ds and I need a right answer, but thanks for the answer!
i am using new 3ds gw 11.12,how can i patch it to 11.13?
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i am using new 3ds gw 11.8,how can i patch it to 11.13?
What is "gw" ?
Regardless, if you are already on 11.8 or 11.12, there is nothing to worry about. Just update normally.
Dont use gateway, its outdated.gateway red card,it can't update normally anymore
Can confirm, ninjhax and freakyhax work on 11.13 without needing to change payloads
Sent from my 1DS with B9S using Discord Nitro
Why would you need to use homebrew payloads after installing Luma, though? I have never heard of this until now.because ever since luma 8.0 you cant do homebrew payloads anymore
It might work for U or J region units, but the E-region payload was changed with 11.10.Fortunately, the payload for 11.9 worked just fine.
*hax cannot be used if Luma is running. After installing standard Luma, you can only access the Homebrew Launcher by using the Rosalina menu.Aren't Homebrews supposed to be run on CFW?
Never said it's necessary to load homebrew payloads. I quoted unnecessary because that's approximately what the repo dedicated to this topic on the luma github issue page says (and yes, I am not fond of how the issue was handled, but it's been nearly 3 years since then so I doubt somebody will care more than people already did with legacy luma). That said, I do need to use luma legacy to load payloads because there is no boot9strap compatible luma version that can load homebrew payloads besides from legacy luma 7.1.Why would you need to use homebrew payloads after installing Luma, though? I have never heard of this until now.
True indeed. I forgot about it. Just googling about this though I found on the gbatemp news about the topic itself that there is an unnoficial payload linked at the end that it says to work on EUR N3DSs, which you can perfectly use for another exploit like freakyhax rather than ninjhax: https://gbatemp.net/threads/nintendo-3ds-firmware-update-11-10-0-43-released.539493/. Havent tested it myself because I dont have a EUR N3DS, but it doesnt hurt to try (at worst, force the console to shut down by holding the power button).It might work for U or J region units, but the E-region payload was changed with 11.10.
Understood – but why would you need to load homebrew payloads after installing Luma?That said, I do need to use luma legacy to load payloads because there is no boot9strap compatible luma version that can load homebrew payloads besides from legacy luma 7.1.
Back in the day some cool and useful homebrew was still only avaliable on 3dsx. One specific reason for me for example was to test EasyRPG for 3DS properly, and actually install secondary entrypoints because seedminer wasn't a thing yet (and I didn't have an R4 to do ntrboot)Understood – but why would you need to load homebrew payloads after installing Luma?
Never said it's necessary to load homebrew payloads. I quoted unnecessary because that's approximately what the repo dedicated to this topic on the luma github issue page says (and yes, I am not fond of how the issue was handled, but it's been nearly 3 years since then so I doubt somebody will care more than people already did with legacy luma). That said, I do need to use luma legacy to load payloads because there is no boot9strap compatible luma version that can load homebrew payloads besides from legacy luma 7.1.
True indeed. I forgot about it. Just googling about this though I found on the gbatemp news about the topic itself that there is an unnoficial payload linked at the end that it says to work on EUR N3DSs, which you can perfectly use for another exploit like freakyhax rather than ninjhax: gbatemp dot net/threads/nintendo-3ds-firmware-update-11-10-0-43-released.53949 Havent tested it myself because I dont have a EUR N3DS, but it doesnt hurt to try (at worst, force the console to shut down by holding the power button).
I could be wrong, but if I'm not mistaken, ninjhax loads the payload entirely through QR codes and not from the SD card – so if you can't find a website with up-to-date QR codes for 11.10-E, there's nothing you can do, except maybe try to compile and run the QR-code generator yourself.I've been trying to find that payload that you mean... or... is this bin file? "N3DS_E_29696_9221 dot bin"
How I'm supposed to use it?
If all else fails, you can just download Pokemon Piccross from the eShop and install Picchax. This does not install CFW, but it does everything ninjahax can do, and it's completely free and not particularly difficult.With my unmoded N3ds and my Sky3ds plus I could launch Cubic Ninja, and then, by scanning some QR codes I could launch The Homebrew Launcher. Am I able to do that? Or do I need CFW? I don't want to unmod my Nintendo
I could be wrong, but if I'm not mistaken, ninjhax loads the payload entirely through QR codes and not from the SD card – so if you can't find a website with up-to-date QR codes for 11.10-E, there's nothing you can do, except maybe try to compile and run the QR-code generator yourself.
I'm not sure which website would have updated QR codes for 11.10-E, but people say it still works, so there must be one somewhere. smealum dot github.io/ninjhax2/, maybe?