just modded my wii u with aroma and tiramisu, and i'm curious if wii games run the same in vWii as in Wii VC injects? are there any major differences visual quality or play wise or is it just launching the same thing from a forwarder of sorts?
I heard with vWii +USB loaders you can turn off deflicker to get clearer video output, but with VC injects you cannot do this.
Another perk for vWii is you can use cheats.
wit x mariokartwii.wbfs mkwii
then you can search the main.dol
for the following code fragment:99498000 90E98000 99498000 91098000 41820040
99498000 90E98000 99498000 91098000 48000040
4800...
) which forces the branch. I don't know how reliable this exact byte sequence is, it's just the one I've encountered when looking at this. It's code from one the SDK libraries, so it should be broadly the same across all games, but it might change with different SDK versions, e.g. depending on when the game came out.wit
above), then you need a compiled GCT cheat file (like your USB loader can make or this online tool), and lastly you need Wiimms StaticR Tool. Then you can apply your GCT to your main.dol
with wstrt patch main.dol --add-section mycheats.gct
.wit copy mkwii mariokartwii-hacked.wbfs
or whatever your preferred format is and lastly inject that file with your injection tool.Thanks for the info! But by saying "rebuild your image" u mean this is a title by titile/game by game process if I want cheats/deflicer with injects?Then you can rebuild your image with something likewit copy mkwii mariokartwii-hacked.wbfs
or whatever your preferred format is and lastly inject that file with your injection tool.
So like I said, it sucks.
Thanks for the info! But by saying "rebuild your image" u mean this is a title by titile/game by game process if I want cheats/deflicer with injects?
That is really CAPITAL SUCKS.Exactly, yep. Every single game you want to disable deflicker on or use cheats, you'll have to repeat this process.