What happens when you release Super Metroid on WiiU?

Gabelvampir

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Mature adults who have better things to do than criticize little kids who don't know better?
I see your point, but in my opinion you should not explain everything to kids. They should work some things out by themselves, else they'll never learn to think for themselves and will ask other people to explain. I.e. I hate it when I'm at the movies and some asks his parent every 5 minutes for an explanation for something they could have figured out if they would have waited 30 seconds. That must have to do with upbringing/education, my brother and I would not have done anything like this at the movies with my father when we were little.

But that is no excuse to pick on little kids, you are right.
 

DS1

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Well you also have to think about the mentality and the hand holding of games now a days. The gaming industry basically spoon feeds you have to play, quick time events, tutorials, and such. Back then, Metroid taught you how to play Metroid, by playing it. No help menu, no tuts, no nothing.


Nope, just pure ingenious intuitive game development. And a fucking manual that told you exactly how to do everything, including a page that showed every door type in the game and listed the weapons needed to open them. Nostalgia much?
 

TripleSMoon

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Nope, just pure ingenious intuitive game development. And a fucking manual that told you exactly how to do everything, including a page that showed every door type in the game and listed the weapons needed to open them. Nostalgia much?
And therein lies the problem with modern games. Rather than make a manual optional and extra, they basically force-feed you the "manual" as tutorials in-game.

Take for example, Bioshock Infinite. Don't get me wrong, I'm absolutely loving the game (just started playing a week ago), and it's not as bad as some, but the text boxes get obnoxious. I'm like what, 10 hours into the game. I don't need to be reminded of literally everything every time I start another play session on the same file, or be told I can lower the difficulty EVERY TIME I DIE if I'm stuck in a tough firefight... And on freaking hard mode, for Pete sake!

Were this a game made in the early 90s, I might have been reminded once, and be able to OPTIONALLY consult a manual if I needed a reminder in the future. And that's the way it should stay today, even if it's via a digital or pause-menu manual... A lot of games have that today, or an option to turn off tutorials, and there's no reason that it shouldn't be present in every game.
/tangent
 

DS1

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Well for one, the original manual had an entire section explaining how to open each type of door, so they didn't expect it to be intuitive back then either.

Also there were probably hundreds of people who didn't understand it when it first came out, I remember hella used copies shortly after the game's release. The only difference is that the people who can't figure the game out now actually have a worldwide platform from which to complain about it.
And therein lies the problem with modern games. Rather than make a manual optional and extra, they basically force-feed you the "manual" as tutorials in-game.

Take for example, Bioshock Infinite. Don't get me wrong, I'm absolutely loving the game (just started playing a week ago), and it's not as bad as some, but the text boxes get obnoxious. I'm like what, 10 hours into the game. I don't need to be reminded of literally everything every time I start another play session on the same file, or be told I can lower the difficulty EVERY TIME I DIE if I'm stuck in a tough firefight... And on freaking hard mode, for Pete sake!

Were this a game made in the early 90s, I might have been reminded once, and be able to OPTIONALLY consult a manual if I needed a reminder in the future. And that's the way it should stay today, even if it's via a digital or pause-menu manual... A lot of games have that today, or an option to turn off tutorials, and there's no reason that it shouldn't be present in every game.
/tangent

Yeah, I understand how in-game tutorials have gotten out of hand, but there's also something to be said about people who think that 80s and 90s developers were being deliberately obtuse. The whole reason pop-up advice became an industry standard is because a lot of those same developers decided it was a good idea. Now they've gone overboard and people try to use that as evidence of games sacrificing ingenuity for accessibility, which is absolute bullshit.
 

ShadowSoldier

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And therein lies the problem with modern games. Rather than make a manual optional and extra, they basically force-feed you the "manual" as tutorials in-game.

Take for example, Bioshock Infinite. Don't get me wrong, I'm absolutely loving the game (just started playing a week ago), and it's not as bad as some, but the text boxes get obnoxious. I'm like what, 10 hours into the game. I don't need to be reminded of literally everything every time I start another play session on the same file, or be told I can lower the difficulty EVERY TIME I DIE if I'm stuck in a tough firefight... And on freaking hard mode, for Pete sake!

Were this a game made in the early 90s, I might have been reminded once, and be able to OPTIONALLY consult a manual if I needed a reminder in the future. And that's the way it should stay today, even if it's via a digital or pause-menu manual... A lot of games have that today, or an option to turn off tutorials, and there's no reason that it shouldn't be present in every game.
/tangent

Games need physical manuals. Games like Fire Emblem Awakening, while the game teaches you how to play, it doesn't teach you the menu's, or the items, or what the stats and such mean. I'm playing Resident Evil Revelations on the WiiU, there's no printed manual, and in Raid mode, there are these friggin Icons in the menu and I have no idea what they mean.
 

TripleSMoon

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Games need physical manuals. Games like Fire Emblem Awakening, while the game teaches you how to play, it doesn't teach you the menu's, or the items, or what the stats and such mean. I'm playing Resident Evil Revelations on the WiiU, there's no printed manual, and in Raid mode, there are these friggin Icons in the menu and I have no idea what they mean.
What about a physical manual is inherently better than a digital or pause menu manual? I mean for collection purposes, sure. But for purposes of its actual use, there's no real difference.
 

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