KeyPuncher, there's still something to be done about input lag, or what we experience now is pretty much what can be done about it? (I casually play with WiinUPro, but I can't do speedruns cause of input lag differences)
Um... never happened to me. Check if you configured vjoy properly (follow what KeyPuncher shows here and set Target Device to something like 8), then connect your controller with WiinUPro and go to the properties of the Windows USB game controllers and calibrate the controller (don't calibrate it from WiinUPro). See if that help.Hi! I'm using WiiUPro just to assign keys to my Classic Controller Pro but every time I push a button (or a direction) on the controller the input gets detected twice
Um... never happened to me. Check if you configured vjoy properly (follow what KeyPuncher shows here and set Target Device to something like 8), then connect your controller with WiinUPro and go to the properties of the Windows USB game controllers and calibrate the controller (don't calibrate it from WiinUPro). See if that help.
Edit: Also, from WiinUPro, enter one of the keys you configured and see if "Enable Turbo" is selected (it shouldn't)
in that case, you can also use WiinUPro + JoytoKey (..that's my setup for a lot of games). But GlovePie indeed has some advantages still. It's simple to setup, and in my case, it search and connects with my controller by itself after I press the Run code button (don't know if it works for everyone, but I always found that to be super handy)but some old games don't use any joystick inputs, just keys
KeyPuncher, there's still something to be done about input lag, or what we experience now is pretty much what can be done about it?
Hi! I'm using WiiUPro just to assign keys to my Classic Controller Pro but every time I push a button (or a direction) on the controller the input gets detected twice...
I was curious about the normal DirectInput latency actually. And thanks for working on this project! it's a very cool softwareThe XInput test or with the Beta 7?
Could something like this happen in the future KeyPuncher? ...if WiinUPro could search and connect by itself with a wiimote/CC, would make the software much more user friendly/convenient to use.GlovePie (...), it search and connects with my controller by itself after I press the Run code button (don't know if it works for everyone, but I always found that to be super handy)
Could something like this happen in the future KeyPuncher?
Also, a thanks to those who have given donations, as not only has it paid for the WiinUPro.com domain name, but it has also helped me find and solve an issue that related to the newest Wiimotes (like the Luigi Wiimote) that makes the program think it's a Pro Controller instead. And it has helped with me with figuring out how to initialize and use the built in Wii Motion Plus. Thanks!
What about Wii U Pro being identified as a Wiimote+? Well, best of luck onwards in the development.
The XInput test or with the Beta 7?
The XInput stuff isn't anywhere near final and the library for communicating with the controller has already been completely re-done which may or may not help performance but it does fix a whole slew of issues.
Do you have a compiled version with the re-done library you're willing to give out for testing? I commented on the lag when I gave you the results of testing some games I had, and I still have that old version with XInput you sent, so I could test to see if the lag is gone or at least lessened.
Hi guys.
First off, thank you very much KeyPuncher for your efforts!
I wanted to let you all know that it's actually possible to emulate a XBOX 360 controller using a Wii Classic Controller using TouchMote (http://touchmote.net/). The app can pair your WiiMote (+ nunchuk/classic controller) as well. The only thing you need to do is set the output to '360 controller' and you're done. It's open source, too.
I only tested the software for a very short time, so there may be problems I don't know about. However, it worked flawlessly while playing.
I apologise if this sounded like an advertisement!