It says OK, I did verify before, it even says OK with the built image but always crashes in the same spot regardless.
# wit d ssb.wdf
Dump of file ssb.wdf
Real path: ..../ssb.wdf
Virtual size: 1fb800000/hex = 8514437120 = 8120 MiB
Scrubbed size: 1c7fe8000/hex = 7650312192 = 7296 MiB, 89.9%, 233469*32K
WDF2 file size: 1c7e0ec30/hex = 7648373808 = 7294 MiB, 89.8%, 100.0%
File & disc type: WDF2/WII & Wii
Disc & part IDs: disc=RSBP01, ticket=RSBP, tmd=RSBP, boot=RSBP01
Disc name: Super Smash Bros. Brawl
DB title: Super Smash Bros. Brawl
ID Region: PAL [PAL ]
Region setting: 2 [Europe] / Jap=128 USA=128 ?=128 Eur=12,12,12,12,12,7 Kor=128
System menu: v258 = 3.1E
System version: 00000001-00000024 = IOS 0x24 = IOS 36
Partitions: 15 [encrypted, scrubbed, well signed]
Directories: 340
Files: 6616
2 partition tables with 15 partitions:
index type offset .. end off size/hex = size/dec = MiB status
----------------------------------------------------------------------------------------
0 part.tab 40020 .. 40030 10 = 16 2 partitions
1 part.tab 40040 .. 400a8 68 = 104 13 partitions
----------------------------------------------------------------------------------------
0.0 UPDATE 1 50000 .. aea8000 ae58000 = 182812672 = 174 enc,signed
0.1 DATA 0 f800000 .. 1da550000 1cad50000 = 7697924096 = 7341 enc,signed,scrub
1.0 "HA8P" 1da550000 .. 1daff0000 aa0000 = 11141120 = 11 enc,signed
1.1 "HA9P" 1daff0000 .. 1dbaa0000 ab0000 = 11206656 = 11 enc,signed
1.2 "HBAP" 1dbaa0000 .. 1dc568000 ac8000 = 11304960 = 11 enc,signed
1.3 "HBBF" 1dc570000 .. 1dd0e0000 b70000 = 11993088 = 11 enc,signed
1.4 "HBBP" 1dd0e0000 .. 1ddc50000 b70000 = 11993088 = 11 enc,signed
1.5 "HBCP" 1ddc50000 .. 1de718000 ac8000 = 11304960 = 11 enc,signed
1.6 "HBDP" 1de720000 .. 1df1c8000 aa8000 = 11173888 = 11 enc,signed
1.7 "HBEP" 1df1d0000 .. 1dfcc0000 af0000 = 11468800 = 11 enc,signed
1.8 "HBFP" 1dfcc0000 .. 1e08a8000 be8000 = 12484608 = 12 enc,signed
1.9 "HBGP" 1e08b0000 .. 1e1490000 be0000 = 12451840 = 12 enc,signed
1.10 "HBIP" 1e1490000 .. 1e2490000 1000000 = 16777216 = 16 enc,signed
1.11 "HBKP" 1e2490000 .. 1e5d38000 38a8000 = 59408384 = 57 enc,signed
1.12 "HBLP" 1e5d40000 .. 1e8160000 2420000 = 37879808 = 36 enc,signed
----------------------------------------------------------------------------------------
Hey Wiimm I've been admiring your work for quite a while. Your Mario Kart Wii projects are some of the most fun I had with Mario Kart in a long time.
3. I've replaced all the Brawl extracted files with all the modded files of Super Smash Bros Legacy. I did this via Window Explorer with a copy and paste. (Overwrite All)
@echo off
.\fstcreator.exe .\games\SMNE01\files\ .\games\SMNE01\sys\fst.bin .\games\SMNE01\sys\boot.bin
pause
I know, that most of the SSBB dumps are broken, because of the 2 partition tables.
What does "wit dump ssbb.wbfs" tell?
I'm not sure if you need the additional partitions for the custom image.
Dump of file Super Smash Bros. Brawl.iso
Real path: ./wit-v2.31a-r6005 Project M ISO Builder/Super Smash Bros. Brawl.iso
ISO file size: 1fb4e0000/hex = 8511160320 = 8117 MiB
Scrubbed size: 1d2878000/hex = 7827062784 = 7464 MiB, 92.0%, 238863*32K
File & disc type: ISO/WII & Wii
Disc & part IDs: disc=RSBE01, ticket=RSBE, tmd=RSBE, boot=RSBE01
Disc name: Super Smash Bros. Brawl
DB title: Super Smash Bros. Brawl
ID Region: NTSC/USA [USA ]
Region setting: 1 [USA] / Jap=128 USA=45 ?=128 Eur=128,128,128,128,128,128 Kor=128
System menu: v257 = 3.1U
System version: 00000001-00000024 = IOS 0x24 = IOS 36
Partitions: 14 [encrypted, well signed]
Directories: 328
Files: 6001
2 partition tables with 14 partitions:
index type offset .. end off size/hex = size/dec = MiB status
----------------------------------------------------------------------------------------
0 part.tab 40020 .. 40030 10 = 16 2 partitions
1 part.tab 40040 .. 400a0 60 = 96 12 partitions
----------------------------------------------------------------------------------------
0.0 UPDATE 1 50000 .. abb8000 ab68000 = 179732480 = 171 enc,signed
0.1 DATA 0 f800000 .. 1da550000 1cad50000 = 7697924096 = 7341 enc,signed
1.0 "HA8E" 1da550000 .. 1db008000 ab8000 = 11239424 = 11 enc,signed
1.1 "HA9E" 1db010000 .. 1dbad0000 ac0000 = 11272192 = 11 enc,signed
1.2 "HBAE" 1dbad0000 .. 1dc5b0000 ae0000 = 11403264 = 11 enc,signed
1.3 "HBBE" 1dc5b0000 .. 1dd138000 b88000 = 12091392 = 12 enc,signed
1.4 "HBCE" 1dd140000 .. 1ddc20000 ae0000 = 11403264 = 11 enc,signed
1.5 "HBDE" 1ddc20000 .. 1de6e0000 ac0000 = 11272192 = 11 enc,signed
1.6 "HBEE" 1de6e0000 .. 1df1e0000 b00000 = 11534336 = 11 enc,signed
1.7 "HBFE" 1df1e0000 .. 1dfd88000 ba8000 = 12222464 = 12 enc,signed
1.8 "HBGE" 1dfd90000 .. 1e0938000 ba8000 = 12222464 = 12 enc,signed
1.9 "HBIE" 1e0940000 .. 1e18f8000 fb8000 = 16482304 = 16 enc,signed
1.10 "HBKE" 1e1900000 .. 1e5000000 3700000 = 57671680 = 55 enc,signed
1.11 "HBLE" 1e5000000 .. 1e7210000 2210000 = 35717120 = 34 enc,signed
----------------------------------------------------------------------------------------
after changing out the original files with the modded files ... dont you need to update the fst.bin and boot.bin with the new files sizes and what not ? fstcreator.exe click this link to download PG
then rebuild the game ?
i used to use fstcreator.exe with this .bat below, right on my removable storage, i would switch out levels on NSMBW:
Code:@echo off .\fstcreator.exe .\games\SMNE01\files\ .\games\SMNE01\sys\fst.bin .\games\SMNE01\sys\boot.bin pause
@echo off
c:\fstcreator.exe c:\games\SSBB\files\ c:\games\SSBB\sys\fst.bin c:\games\SSBB\sys\boot.bin
pause
You image looks good. Have you ever tested to extract and recompile the image without modifications?
EDIT:
See here for a list with required, optional and ignored files:
* http://wit.wiimm.de/info/composing.html#part
...3. For good measure, I've recompiled (COPY in wit) the Brawl backup without modifying any files. The ISO that wit produced also worked on Dolphin perfectly....
good to know,fstcreator.exe is useless if creating an image with wit. Did you really believed that the image creation was done without updating the main file listing?
@CyberMario
I read it, and forgot it.
If the unmodified and recompiled image works, then some of the files are bad.
From MKW I know, that some code is only running at Dolphin (Dolphin seems to be more tolerant than Wii), and other code only at the Wii (Dolphin can't emulate all CPU instructions).
wwt v0.39a r782 - 2010-03-29
...
- wwt --auto: If the file /proc/partitions is not found, than all devices
named '/dev/sd*' and '/dev/rdisk*' are scanned for WBFS. If scanning of
'/dev/rdisk*' fails then also files named '/dev/disk*' are scanned.
Using character devices '/dev/rdisk*' will speed up wwt on apple computers.
really wit doesn't work with Another Code R , extracted and converted with wit for me, as you can in the pic@Wiimm is there anything else I could try to get Another Code R to be compatible with wit? I have tried so many things, yet it always crashes at the initial loading screen. No matter how much I try, it doesn't make sense to me why this game would be different from the rest. Can Japanese filenames be an issue? This game has a lot of those but dolphin indicates it crashes loading a standard file.