Late response, but I also had an issue with finding people in the city. I found the solution was to close out the game completely and boot it back up. That's what fixed it for meHi. Can someone help me? I'm stuck in Xenoblade Chronicles 3. I'm in the city at the part where you have to talk to the Residential Guard, but he's not there, so I can't progress. Is there a solution for that? Can someone help please?
Yes to Player Characters, no to Heroes... could be nice.Can you adjust the level of hero character at all with this save editor?
Added hero edit in 0.30, but hero names need to be exploredCan you adjust the level of hero character at all with this save editor?
Here... did a quick tearthrough of my endgame save using the new feature to match class with ID number.Added hero edit in 0.30, but hero names need to be explored
Thanks for your list, 0.31 should support subsequent hero updatesHere... did a quick tearthrough of my endgame save using the new feature to match class with ID number.
edit: No change, just clarifying that there doesn't seem to be anything higher than ID 32 at the moment. We'll see what happens with DLC.
I'll do another round of Item List checks against the wave 2 additions and that'll fill in those blanks.It looks like the save editor still works for the most part. However, using it causes the DLC hero to become level 1 with 0 bonus EXP if you adjust EXP on anyone else.
You can still use it no problem to adjust item quantities, and that includes DLC accessories (although they will appear with a blank name in the list).
Thanks for your contribution, I have fixed the bug where new hero experience is 0I'll do another round of Item List checks against the wave 2 additions and that'll fill in those blanks.
Post automatically merged:
To add to my previous list on the Hero Class IDs... Ino, the Noponic Champion, is ID 33
Can't edit her with the save editor currently... the ID 33 entry seems to blank out and kick values to 0... so that's a bit weird... but I have Noah assigned to her class and his class value reports as 33.
(I find it interesting that they didn't use 13, 27, 28, 29 or 30 but jumped to the end of their list and added a 'new' entry to the end of their list...)
Like Ether Cylinders being assigned to 6001, the HD Ether Cylinder + is assigned to 6002... though attempting to edit that value doesn't adjust the amount that is on-hand, so I'm not sure where that value is being tracked. Something is assigned to 6003, but it doesn't show up in the menus as a blank item when using its ID.
Looking at the log, there are a few new tracked variables, and it reports them as follows:
"dx_ethercylinder_num": 6, [number of the new ether cylinder type - this is the important one]
"dx_ethercylinder_lv": 4, [the level to which you've upgraded the cylinder for better harvesting of new ether nodes]
"pow_augment_ino": 1, [this one I believe tracks the number of Ino's skills you've unlocked.]
Edit: Added Wave 2 Accessories to append.
As of .32 released yesterday, I believe so... new accessories and stuff for the new hero were added. I didn't find any additional collectibles through my playthrough. The only thing that may be considered 'missing' that I'd request would be the character costumes.hey, is this editor currently up to date with the DLC wave pack 2?
Whatever causes this is still an issue even in the most recent version of the program.has anyone run into an issue using version 0.21 where the equip gems screen bugs out a bit? seems i get duplicates of the gems i already had before editing the save, and cant seem to equip the new ones i craft, since they dont show up.