chapter 3 saveCould you share that with me please?
chapter 3 saveCould you share that with me please?
How did u edit the file?uff managed to fix the game myself. I had to look up the offset in the .sav file and find where the rock removal event is recorded.
0x817 Rock Event
00 = The event has not occurred yet
40 = Remove Rock Event Ended
View attachment 321701
View attachment 321702
View attachment 321703
It would be necessary to place the rock and the grid again
0x6A9B 8 bit
Rock Object
02 = Place the rock
05 = Remove the rock
If I was able to fix my game, I think they can also fix about the event of the NPC not appearing in a quest to go to sleep.
There is an area in memory that allows you to block or unlock options (such as being able to make fast trips if you enter the prisoner camp) just below where you add the points of the explored map and the activated fast trips are saved.How did u edit the file?
Im on the escape the castle mission, after destroying the anihilator and Im stuck that I cant remove a bar, cause I removed it already in the past (was exploring). Cinematic doesnt start cause of that.
Thank you so much!I just completed chapter 4 and saw this thread, so here's my save. I didn't start chapter 5 yet, just saved at the end of chapter
hi.. can you show me how to fix this? i having exactly same problem like yours but i don't know where to start and for some reason i cannot see your attachment.uff managed to fix the game myself. I had to look up the offset in the .sav file and find where the rock removal event is recorded.
0x817 Rock Event
00 = The event has not occurred yet
40 = Remove Rock Event Ended
View attachment 321701
View attachment 321702
View attachment 321703
It would be necessary to place the rock and the grid again
0x6A9B 8 bit
Rock Object
02 = Place the rock
05 = Remove the rock
If I was able to fix my game, I think they can also fix about the event of the NPC not appearing in a quest to go to sleep.
Thank you for your reply! Thanks to you! I was able to repair my save!uff managed to fix the game myself. I had to look up the offset in the .sav file and find where the rock removal event is recorded.
0x817 Rock Event
00 = The event has not occurred yet
40 = Remove Rock Event Ended
View attachment 321701
View attachment 321702
View attachment 321703
It would be necessary to place the rock and the grid again
0x6A9B 8 bit
Rock Object
02 = Place the rock
05 = Remove the rock
If I was able to fix my game, I think they can also fix about the event of the NPC not appearing in a quest to go to sleep.
How were you able to look up the offset for the rock removal event? I'm having the same problem that others have mentioned about the NPC in City not showing up. The easiest solution seems to be just altering the event so the game thinks it's already happened, but I don't know where to look to find that offset. I'm familiar with finding offsets for dynamic values like stats and money, but for something like this I'm completely lost.uff managed to fix the game myself. I had to look up the offset in the .sav file and find where the rock removal event is recorded.
0x817 Rock Event
00 = The event has not occurred yet
40 = Remove Rock Event Ended
View attachment 321701
View attachment 321702
View attachment 321703
It would be necessary to place the rock and the grid again
0x6A9B 8 bit
Rock Object
02 = Place the rock
05 = Remove the rock
If I was able to fix my game, I think they can also fix about the event of the NPC not appearing in a quest to go to sleep.
How were you able to look up the offset for the rock removal event? I'm having the same problem that others have mentioned about the NPC in City not showing up. The easiest solution seems to be just altering the event so the game thinks it's already happened, but I don't know where to look to find that offset. I'm familiar with finding offsets for dynamic values like stats and money, but for something like this I'm completely lost.
Ok, so it's still the "changed value" angle, just using a file that is working properly. In this particular case I think that's going to be more tedious than it's worth. Though, I might still try to find it so as to help future generations (since I found exactly zero information about actually fixing this issue).Your best option is to find a game where the event has not occurred or where the NPC appears, and keep a save game just before and after with a minimum difference (where you can't find anything done except something related to said event). Try using hexadecimal comparison software and look for notable differences between those 2 items. You may encounter multiple zones, so you try to share data between games (copy the data to a test game) then inject and load that game, has there been a change? It is also useful to look for the offset in Memory to make quick changes (just reload the map for the changes to take effect)
The second option is reverse engineering, looking for the structure of the game. Most save game editors are aware of this.
I can help if you have the ability to communicate in Spanish. I have added my signature my community in case you need a hand.Ok, so it's still the "changed value" angle, just using a file that is working properly. In this particular case I think that's going to be more tedious than it's worth. Though, I might still try to find it so as to help future generations (since I found exactly zero information about actually fixing this issue).
Thanks for the assist!