hello bois and grills.
what's new with zill o'll you ask ?
bugs fixed:
1) battle UI number resize bug is now gone, and the UI finally works and looks as it's supposed to.
2) biography entries are no longer crashing the game (this was one of the bigger issuses earlier.)
content:
1) nearly all biography entries are now translated.
2) terminology has been revised and updated on more or less everywhere, most visibly in blacksmith.
3) all items and equipment is now translated, and descriptions started.
4) cover scan is complete
5) 30/40 pages of the manual are now recreated from scratch in english.
6) the game's logo from the opening video was completely removed and recreated from scratch for both logotypes we are providing (zill o'll infinite plus or infinity: souls of zill o'll which is our localized name for the project.)
(( 7) Karla's ass was improved
))
features:
1) added an option to patch the game's date format to any configuration (default: yyyy.mm.dd / USA: mm.dd.yyyy / EURO: dd.mm.yyyy an option will be provided in the patching process to select the one you wish to use.
what's left:
1) tons and tons of translation work
2) assembly fixes to repair the job system menu that still keeps crashing occasionally
3) change the biography menu to A-Z order instead of japanese syllable categorization.
4) fix a textbox in battle win screen to not act like a retard with obtained item's descriptions.
optional stuff is getting there, i have 64 NPC textures left to convert from the ps2 data for the high resolution mod.
in addition to that, monster and weapon textures still need to be done.
here's a few pics and a couple pages of the manual:
Oblicatory Karla's ass
manual:
note that i actually destroyed my copy of the manual by tearing it apart, then scanning it and sending it to Tom for translation, whichafter, i painstakingly redrew each page from scratch, took screenshots for them
and implemented Tom's translation while maintaining the original layout of the manual. It is about as close to a perfect replica of the japanese as it can be. All pages are 100% redrawn, not cleaned from scans.
and for the end, 3 animated png's showing the original logo on the opening video, and the 2 new variants of it that will appear in the patch.
(im not much of a video editor really, and removing the logo and recreating the piece of video for it took a while
)
original -> remade -> remade with localized logotype
TL;DR: we're still at it. <3