This isn't about the game Tiny Metal but it sounded good since it IS about the tiny text. For more than 20 years PC's have made available either scalable text or functional zoom for those with less than perfect eyes. I was reviewing a few, well reviews of the Switch Lite. Most of the Fanboys (transportation paid by Nintendo, by their own admission = Paid endorsement IMO) are gushing about the new Switch lite about to be released. Admittedly, it looks good, until I recall all those hours of burning eyes trying to read the in-game text for Fire Emblem Three Houses, Diablo 3, Civ 6 etc... My eyes were watering with my glasses on after 1/2 hour trying to read the tiny text. Now at this point I'm sure some wise guy feeling oh so smart is going to say; ..." but they have a zoom function."
This is true, but like any half-assed measure, is less than a perfect result. You see, you can not scroll the text while in zoom and you can not zoom while you are scrolling, so that option simply is awkward at best. What they need to do is stop making these games with tiny text. Cell phones and PC's have long had the function of adaptable text for variable-size screens. Isn't it about time Nintendo and it's third-party members got with the game and did the same? Maybe they simply don't care that the system is not going to be used much by those with less than perfect eyesight, which is much more than just those of us getting up there in years.
I realize this 'Lite' system is aimed at younger people, but that does not fix the problem with the larger units. As someone on another site said, maybe, as more games get ported using the lite as a tests unit, someone will point this flaw out to the Q&A people when testing and correct the problem. I just can't help but imagine that some young guns, less than 30 years of age with perfect eyesight will be testing these games on these units and not see the problem, no pun intended.
I can not imagine playing/(learning) Civ 6 on a S. Lite.
I can promise you one thing, many who bought Diablo3 will think twice about buying games like Baldur's Gate & Icewind Dale after seeing the screenshots of, yes, you know what I'm going to say... more ultra-tiny text.
A course in professional printing teaches us that text less than 11 point can't be read for long periods of time. Although I realize that large size isn't practical for portable gaming, but 2 point? really? really?
Also, using the wrongs typeface/fonts is another problem these game companies just can't seem to figure out. San Serif is far easier on the eyes people, if you don't really know the difference, please take the time to learn about it, it makes readability much, much easier when the right typeface is used. There is a reason you don't use those 'candy fonts for anything except titles.
For instance, this text is not San Serif, and therefor the wrong typeface to use, but I have no options in this dialog box, which makes long reads difficult for even the best eyes. Examine a newspaper and see how easier that is to read. They use San Serif almost exclusively, in-text/paragraphs.
Hope this provides some food for thought.
Have a great day.
and for those who think it's just me..
https://www.nintendolife.com/news/2...ive_a_special_switch_lite_patch_in_the_future
This is true, but like any half-assed measure, is less than a perfect result. You see, you can not scroll the text while in zoom and you can not zoom while you are scrolling, so that option simply is awkward at best. What they need to do is stop making these games with tiny text. Cell phones and PC's have long had the function of adaptable text for variable-size screens. Isn't it about time Nintendo and it's third-party members got with the game and did the same? Maybe they simply don't care that the system is not going to be used much by those with less than perfect eyesight, which is much more than just those of us getting up there in years.
I realize this 'Lite' system is aimed at younger people, but that does not fix the problem with the larger units. As someone on another site said, maybe, as more games get ported using the lite as a tests unit, someone will point this flaw out to the Q&A people when testing and correct the problem. I just can't help but imagine that some young guns, less than 30 years of age with perfect eyesight will be testing these games on these units and not see the problem, no pun intended.
I can not imagine playing/(learning) Civ 6 on a S. Lite.
I can promise you one thing, many who bought Diablo3 will think twice about buying games like Baldur's Gate & Icewind Dale after seeing the screenshots of, yes, you know what I'm going to say... more ultra-tiny text.
A course in professional printing teaches us that text less than 11 point can't be read for long periods of time. Although I realize that large size isn't practical for portable gaming, but 2 point? really? really?
Also, using the wrongs typeface/fonts is another problem these game companies just can't seem to figure out. San Serif is far easier on the eyes people, if you don't really know the difference, please take the time to learn about it, it makes readability much, much easier when the right typeface is used. There is a reason you don't use those 'candy fonts for anything except titles.
For instance, this text is not San Serif, and therefor the wrong typeface to use, but I have no options in this dialog box, which makes long reads difficult for even the best eyes. Examine a newspaper and see how easier that is to read. They use San Serif almost exclusively, in-text/paragraphs.
Hope this provides some food for thought.
Have a great day.
and for those who think it's just me..
https://www.nintendolife.com/news/2...ive_a_special_switch_lite_patch_in_the_future