Hi,
I want to dev some games for fun for my Wiii U. I have the official Unity License Key and Dev Kit from the Nintendo Dev Interface.
Before making my game, I wanted to test with an empty project to install it on my Wii U. I built the game with success and I tried to run it on Cemu, but the game shows the "loading image" and Cemu crashes. I think it was due to the emulator itself. But when I tried to run it with Loadiine, I got a black screen and the game never load (I wait for 20 minutes max). I have seen that the dev kit encrypt the game with a different key that the retail console. So I used CDecrypt to decrypt the game (in Wup format) with the dev key stored int the Wii U SDK (CafeSDK\SDK\cafe_sdk\system\bin\tool\mastering\resources\makemaster\tik_sys**.bin) but same issue.
When I try to install it to USB from WUP Installer, I have the error "Not a game, update or dlc"
I saw in this an reddit comment : "All he has to do is repack the demos he made for retail, pretty easy. If you want to learn how, I recommend asking in r/WiiUHacks" (found from some searches) that I need to "repack" the game, I wanted to know how to do that and play it on my retail Wii U
Some technical information:
Unity 2017.1.2p3 with Wii U Build support
Cafe SDK : 2.13.01 EN
Cafe "GHS Multi" : 5.3.27 EN/JA
Cafe HostBridge Software : 3.2.6.8 EN/JA
Wii U Hardware : Wii U Deluxe 32go (Europe)
Wii U Version : 5.5.5 (Europe)
Wii U Hack Version : Last version I think... (I installed it quickly to back up my NAND)
Thank you for reading/or for your help
NEWS !
I tried with a different Title ID and other things (i don't know exactly what I do, it has been 4 hours of search of common keys, title ID, dev common key and many others) and the message in WUP Installer changed to "Verify WUP files are correct & complete. DLC/E-Shop require Sig Patch", so I installed Sig Patch 2 HBL from Homebrew App Store and the message stay.
Any idea how to install a Unity Wii U Build to a retail Wii U ?
I want to dev some games for fun for my Wiii U. I have the official Unity License Key and Dev Kit from the Nintendo Dev Interface.
Before making my game, I wanted to test with an empty project to install it on my Wii U. I built the game with success and I tried to run it on Cemu, but the game shows the "loading image" and Cemu crashes. I think it was due to the emulator itself. But when I tried to run it with Loadiine, I got a black screen and the game never load (I wait for 20 minutes max). I have seen that the dev kit encrypt the game with a different key that the retail console. So I used CDecrypt to decrypt the game (in Wup format) with the dev key stored int the Wii U SDK (CafeSDK\SDK\cafe_sdk\system\bin\tool\mastering\resources\makemaster\tik_sys**.bin) but same issue.
When I try to install it to USB from WUP Installer, I have the error "Not a game, update or dlc"
I saw in this an reddit comment : "All he has to do is repack the demos he made for retail, pretty easy. If you want to learn how, I recommend asking in r/WiiUHacks" (found from some searches) that I need to "repack" the game, I wanted to know how to do that and play it on my retail Wii U
Some technical information:
Unity 2017.1.2p3 with Wii U Build support
Cafe SDK : 2.13.01 EN
Cafe "GHS Multi" : 5.3.27 EN/JA
Cafe HostBridge Software : 3.2.6.8 EN/JA
Wii U Hardware : Wii U Deluxe 32go (Europe)
Wii U Version : 5.5.5 (Europe)
Wii U Hack Version : Last version I think... (I installed it quickly to back up my NAND)
Thank you for reading/or for your help
Post automatically merged:
NEWS !
I tried with a different Title ID and other things (i don't know exactly what I do, it has been 4 hours of search of common keys, title ID, dev common key and many others) and the message in WUP Installer changed to "Verify WUP files are correct & complete. DLC/E-Shop require Sig Patch", so I installed Sig Patch 2 HBL from Homebrew App Store and the message stay.
Any idea how to install a Unity Wii U Build to a retail Wii U ?
Last edited by RetroAndDev,