Homebrew Add many more screen layout options in DS virtual console games

Powerful

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It essentially can be by using the SDcafiine plugin, and putting the file here in each DS game's respective place in their sdcafiine folder. Though I prefer just making it permanent via ftp. That way it can forever work on any cfw that way without any plugin needed.

Frankly what might make the most sense is if someone made an app like the theme installer so that you could patch any DS game you have installed with these additional layouts via a simple homebrew app.
Alright sounds good and I love the last idea
 

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Thanks for this. This is so much better than the standard layouts. Just a question. The names for me of each screen option does not show up for me. Why is that?
 

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Is there a chance that you could add the following one: Touch screen Widescreen on both TV and Gamepad. There is one already but it's in 4:3.
Why widescreen you may ask? Because when running on a CRT the widescreen fills the entire screen.
 

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Is there a chance that you could add the following one: Touch screen Widescreen on both TV and Gamepad. There is one already but it's in 4:3.
Why widescreen you may ask? Because when running on a CRT the widescreen fills the entire screen.
It's already in there. Navigate to the touch screen on both displays option and then hit up or down on the d pad to see the similar options for that layout, in this case being widescreen on both displays, or if you hit up our down again, there is a pixel perfect option as well.

It's funny how many more screen options you probably didn't recognize are available here because each display has multiple alternate options to choose from with the d pad.
 
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Is there a chance that you could add the following one: Touch screen Widescreen on both TV and Gamepad. There is one already but it's in 4:3.
Why widescreen you may ask? Because when running on a CRT the widescreen fills the entire screen.
Ghost Trick [the game for which OP requested the layout in another thread] was not available on the official VC, but the compatibility page suggests using the European version with European Fire Emblem: Shadow Dragon. I have replaced the first layout with what you have requested:

No top screen anywhere
Touch screen completely fills both 1280x720 TV and 854x480 GamePad screens, and is therefore F A T.
[PixelArtUpscaler turned on. I don't think I've noticed the effect of this when I've tried it, but hopefully it will improve the non-integer scaling. Please let me know if this causes crashes and I'll update the file to turn it off.]

Ghost Trick is a 2D game, so the picture is necessarily going to look distorted. With 3D games, we can add a cheat code to squash a wider view into the 256x192 resolution, so the stretching we introduce will cancel out. This is much harder to do with 2D games. The Switch remake doesn't even support widescreen - they really want you to see only the original amount of the room.

You can remove the 'DoubleWideTouchscreen_' prefix and '.txt' suffix and replace the file either on the SD card if you use Loadiine, or through FTP if you've installed the game with WUP Installer.
 

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MikaDubbz

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No top screen anywhere
Touch screen completely fills both 1280x720 TV and 854x480 GamePad screens, and is therefore F A T.

Again, dual widescreen touch screens already exists in my provided file of 47 layouts: Navigate to the touch screen on both displays option and then hit up or down on the d pad to see the similar options for that layout, in this case being widescreen on both displays, or if you hit up or down again, there is a pixel perfect option as well.

Each display has multiple alternate options to choose from with the d pad, check them all out.
 

KelSolaar

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Again, dual widescreen touch screens already exists in my provided file of 47 layouts: Navigate to the touch screen on both displays option and then hit up or down on the d pad to see the similar options for that layout, in this case being widescreen on both displays, or if you hit up or down again, there is a pixel perfect option as well.

Each display has multiple alternate options to choose from with the d pad, check them all out.
Thanks alot!
I had totally missed that it was there since i forgot to scroll through it with the D-pad!
 
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KelSolaar

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Again, dual widescreen touch screens already exists in my provided file of 47 layouts: Navigate to the touch screen on both displays option and then hit up or down on the d pad to see the similar options for that layout, in this case being widescreen on both displays, or if you hit up or down again, there is a pixel perfect option as well.

Each display has multiple alternate options to choose from with the d pad, check them all out.

I hope you can help me out. Earlier in this thread you mentioned that these screen layouts can be applied both to VC and Loadiine. Up until now I've been using Loadiine and used your layouts. But recently I've switched to install the games using Phacox injector and then install the games as VC using WUP Installer. How do i transfer the layouts when installing the games on Wii U instead of using Loadiine?
 

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I hope you can help me out. Earlier in this thread you mentioned that these screen layouts can be applied both to VC and Loadiine. Up until now I've been using Loadiine and used your layouts. But recently I've switched to install the games using Phacox injector and then install the games as VC using WUP Installer. How do i transfer the layouts when installing the games on Wii U instead of using Loadiine?
try using uwuvci, and copy these into temp/rom (or something similarly named) folder of uwuvci after hitting inject, but before packing as wup
 
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I hope you can help me out. Earlier in this thread you mentioned that these screen layouts can be applied both to VC and Loadiine. Up until now I've been using Loadiine and used your layouts. But recently I've switched to install the games using Phacox injector and then install the games as VC using WUP Installer. How do i transfer the layouts when installing the games on Wii U instead of using Loadiine?
Ftp. There are a few apps but I forget which one is current and for tiramasu/aroma use.

Note you will need the title id of said games otherwise its a mission!
 

KelSolaar

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i think it is a bit more user friendly - i use phacox for the times where uwuvci doesn't work

Thanks a bunch! This method works fine! It took a little hassle to set up all the keys and stuff (something you dont need to worry about when using Loadiine) but it works!
Just a question regarding the icon artwork. Can I pick any cover art from the https://www.gametdb.com/ ?
 

asdasdasdasdasd

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hi. i'm trying to add the layouts to a real dsvc title but i'm not sure where to put the files. i know i'm supposed to paste the content folder into any ds title on the wii u, but where do i find the ds titles?
 

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