ROM Hack Super Mario 64 DS editor

MarioFanatic64

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We need people making full hacks on SM64DS! Cmon people! The DS is still a good console, unlike the N64 (it was good back then, but to play a romhack, you need a expensive flashcart or a slow emulator [which granted, can be fast on some computers] but you'd still like to play the game on the console it was made for Dx)
Wii64. I recently installed the Homebrew Channel on my old Wii and most games play perfectly. Even SM64 Hacks.
 

SKJmin

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We need people making full hacks on SM64DS! Cmon people! The DS is still a good console, unlike the N64 (it was good back then, but to play a romhack, you need a expensive flashcart or a slow emulator [which granted, can be fast on some computers] but you'd still like to play the game on the console it was made for Dx)
I just downloaded Super Mario Star Road (64 hack - full) and I can say that a release is damn hard!
Just try the game...
 

Arisotura

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Uh yeah guys, if you wanna discuss about SM64, go do so elsewhere. This thread is about SM64DS.

Actually, SM64DS hacks are beginning to show up, youtube user Skelux posted a video of one (idr the link but I linked it on my blog). However, the editor's lacking functionality is one of the reasons why not much is being done atm. Second reason is those asadfdafds collision issues when importing levels.

Another potential reason might be the 3DS overshadowing the DS (which it does easily, given how underpowered the DS is nowadays).

Fourth reason may be that people prefer hacking 2D games like NSMB, it's easier to paint tiles over the screen than to design a 3D model.
 

jonthedit

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Yea... The last cool hacks I saw for this game were quite back then... I remember when "SONIC 64 DS" [A pretty sweet SM64DS hack!] came out! The textures were different and the levels and texts, but the character models were the same. Although they were able to change ice to fire, fire to ice, and make each level somewhat different from the normal game.
 

Rikimaruu

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Thanx, Mega Mario but I didn't find any iirc files in MP. And when we can expect text editing interface in the next version SM64DSe?
It is wonderful information.
 

Arisotura

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I feel lame. It's been 362 days since the last SM64DSe release. That is, one year minus three days. And I lost most of my motivation over time. I'm unsure what to do.

More info there. Please tell me what you think. I need opinions, ideas...

(sorry mods if you think I'm advertising my site, but I don't feel like copying chunks of text here)
 

Arisotura

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I'm sorry to bring this thread up while it was nicely buried under 5 pages, but this is probably the last time I'm doing so.

I'm stopping development of SM64DSe. I'd say more but why bother, noone cares about all this anymore.
 

Gericom

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I'm sorry to bring this thread up while it was nicely buried under 5 pages, but this is probably the last time I'm doing so.

I'm stopping development of SM64DSe. I'd say more but why bother, noone cares about all this anymore.
That's not true! I was allways interested in it. But I can understand. Maybe other ones will improve this. Or you will maybe later pick up again.
 

rastsan

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I went to your site more than a few times in the last two months... My bf's nephew's love super mario 64... just like nsmb... they replayed through the edited version of nsmb... I kept hoping for more from your site...
hey I get the need for a change of pace thing. that is why I have several projects on the go all the time. You never know where inspiration will come from or how frustration on something else will make this easier...

I hope you continue this.
 

Arisotura

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The repo is staying open so it's not definitely dead. If I feel like coding for SM64DSe, I'll do it. Then people can retrieve the code from the repo and compile it, or I could set up an autobuild bot somewhere... I just mean, don't expect fast progress on the project. I barely even have motivation. I mean, it's been over one year since the last release now... and pretty much all I've seen come out of it are testing videos with random crap all over; true hacks are still rare. Two persons on Kuriboard64 were working on a project, but then one of them decided to leave the board to instead play games.

More generally, hacking games like SM64 or SM64DS doesn't seem much popular. NSMBWii hacking is more popular, why? Because it's a 2D-style game? Because it's a Wii game? I don't get it. I'm not doing ROM hacking for the sake of popularity, but when you get the feeling that noone cares about what you're doing, it's demotivating.
 
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MarioFanatic64

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I actually prefer hacking 3D Mario games to 2D ones. The problem is that there are simply not enough editors for them that work and are easy-ish to use. I can't hack SMG1 or 2 because my Wii is retarded. I was just waiting until the editor was complete enough to make a full hack, so if that's any motivation...
 

Gericom

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I actually prefer hacking 3D Mario games to 2D ones. The problem is that there are simply not enough editors for them that work and are easy-ish to use. I can't hack SMG1 or 2 because my Wii is retarded. I was just waiting until the editor was complete enough to make a full hack, so if that's any motivation...
Yes, I agree. The editor wasn't just not complete enough. And about the collision. I know where your problem is. It's in the octree. The octree isn't good enough so you sometimes fall.
 

Arisotura

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Well, to put it simply... ROM hacking is a dying art. There's not much you can do against that. Most kids nowadays are spolit brats who spend their time playing on their PS3 or using Facebook.

Also, hacking 3D games is harder than hacking 2D games. If you want to do something really cool, you need 3D modelling skill.

Games like SMG will make the matter even worse. If your models aren't atleast as good in quality as Nintendo's, your hack looks bad. And Nintendo put great effort into making those models, look at how detailed they are. More generally, Wii hacking is unpractical. Yes, there's Riivolution, yes, the Wii is a Swiss cheese that you hack in no time, but past that, repeated testings can be a pain. Yes, there's Dolphin, but you'll need a powerful computer for it to run smoothly. And of course that emulator, despite being quite good, is still prone to glitches and such. Emulators for older consoles are generally more perfected.

As I said, ROM hacking is a dying art. See how many interest my site or my youtube videos get. Nothing aside from the occasional "OMG ITS BLOK FORT!!!!11" comment. I could improve SM64DSe a lot, but when noone cares about it, why bother? Of course, it may end up miraculously getting interest to SM64DSe, but I don't count on it. I feel like it'll just be a huge waste of time and energy. I mean, I started making SM64DSe mostly for fun, so if it's not fun anymore to make it, I'm not going to force myself to code it just because two people are waiting for a release. People who want a release so much will have to either learn coding (preferentially C# for SM64DSe) and code the stuff they want themselves, or wait.

About this:
I actually prefer hacking 3D Mario games to 2D ones. The problem is that there are simply not enough editors for them that work and are easy-ish to use. I can't hack SMG1 or 2 because my Wii is retarded. I was just waiting until the editor was complete enough to make a full hack, so if that's any motivation...
Yes, I agree. The editor wasn't just not complete enough. And about the collision. I know where your problem is. It's in the octree. The octree isn't good enough so you sometimes fall.
Since you seem to know so much, why aren't you trying to fix that yourself?
 

Arisotura

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I fully support this! Don't quit! DX
And do you really think that just posting this will make me regain full motivation?

The day I see actual hack projects come out, I'll believe all those 'supporters' like you. And that day, pigs will fly. (by 'actual hack projects' I mean serious hacks that have chance of ending up into something releasable. Not those "lolol im testing teh editor and the next day i lose interest" videos or those videos of silly hacks that are obviously doomed to failure.)

And do not say that if no real hack projects come out, it's because the editor is unfinished. Yes, it's unfinished, yes, it can be user-unfriendly, yes, there's room for improvement. But it is still usable enough to make good hacks. The only reason those hacks aren't coming out is because noone cares about SM64DS hacking. If you were really supporting it as you claim to be, you'd be trying to make hacks instead of just sitting here and waiting for the next release.
 

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