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I don't want to be rude, but I'm getting tired of saying this. Custom theme support isn't ever going to be supported. I'll give suggestions for other people to make it work easier, but that's it. I'm struggling to make ends meat at home, so I don't have a ton of free time.JoostinOnline anyway to make it so text can be changed in nintendon-t itself, like something in the options menu to change the text to basic colors like red,white,black,blue,green
it would be useful for the custom themes
or even have a secondary branch of nintendon-t that is only for custom themes that has this feature but it still gets updated with the nintendon-t master branch so no commits with the custom themes get mixed in to the official nintendon-t, possibly could use something like orphis.buildbot.net to keep the custom theme branch up to date with the newest commits from nintendon-t while retaining the themes.
Unless themes can be coded to be installed the same way you did it for powercheck
Well... I failed to make my custom mod
Some strange thing happens:
If I try to edit the position of some of the verbose loading info, when I load Nintendont and it shows the list of games available, it seems to doesn't read the names that are on titles.txt. I just can't understand why that happens! I mean, I only touched the position of some text of the loading screen
For example, if I change on main.c:
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*16, "Init CARD...");
To this:
PrintFormat(DEFAULT_SIZE, WHITE, MENU_POS_X + 47 * 6 - 8, MENU_POS_Y + 20*18+5, "Init CARD...");
Then it doesn't show the names correctly xD
I tested recompiling it many times, also with different SD cards, and always happens the same.
Those values that I put are because I wanted the text below some logo on the screen (on Y), and centered (on X).
Also, the same happens if I had another if like this:
if(STATUS_LOADING == 11) {
PrintFormat(DEFAULT_SIZE, WHITE, MENU_POS_X, MENU_POS_Y + 20*18+5, "Done!");
}
What I wanted to accomplish was something like this:
Initial screen:
Loading game screen: (here all the loading text would print on the same line, below the logo)
checkout link for the source is on google code page, devkitpro is needed to compile, sliksvn or tortoisesvn to checkoutWhere I find Nintendont source code? how download it? Do I need devkit pro?
Thanks, now that I think I have another problem XD, is there anyway to include UStealth + new background?checkout link for the source is on google code page, devkitpro is needed to compile, sliksvn or tortoisesvn to checkout
Oops, sorry, fixed!can you relink the screenies, dropbox links don't appear as images unless you put them in public folder
I believe for ustealth you only need a modded libfatThanks, now that I think I have another problem XD, is there anyway to include UStealth + new background?
I use this page to get latest boot.dol with UStealth enabled but they are binaries, and don't contain source code.
Not yetOops, sorry, fixed!
updating the source might be a pain and should be done manually.Abz are you custom theme dol files always kept up to date with the master source code of nintendon-t? I tested that them I requested that you made, love it but I want to know if there is a way you are able to keep the themed dol files up to date with the nintendon-t master source code? the only thing that comes to my mind about autobuilding the new sources with the themes would be http://orphis.buildbot.net.
PPSSPP the psp emulator uses orphis.buildbot.net to keep the newest beta builds updated without having to manually build, compile, upload. http://orphis.buildbot.net takes care of all of that for them, maybe we can use the same setup for the custom themed dol files.
ok I see them now
Now?
https://code.google.com/p/nintendon-t/source/browse/trunk/loader/source/menu.c?spec=svn228&r=226#350we can ask joostinonline which part of the code is used for the position of titles then we know which part not to touch
I really don't care about making a new verbose mod, the official dol is great, I'm only interested in no verbose/ usb loader addin
updating the source might be a pain and should be done manually.
Another thing, newer builds are not always stable, and I like to update only when it's worth it
if you want the sources I can share them here but it's already in OP anyways
yes sureSo when the source code has had many improvements you intend to update the dols?
yes sure