[UPDATE] PUBG Mobile Available Now For Android and iOS in the U.S.

pubg mobile.jpg

The battle royale phenomenon PlayerUnknown’s Battlegrounds (PUBG) has been released for Android and iOS devices today!

Following a soft launch with "large amounts of positive feedback" in Canada last week, PUBG Mobile is now rolling to a wider audience. It is available in the U.S.
as of today, with "more regions will be added at a later date" according to Tenacent, the mobile gaming giant that collaborated for the game's development.

In the same vein as the console/PC version, PUBG Mobile pits 100 players onto a remote 8x8 km island for a winner-takes-all showdown. Players have to locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a graphically and tactically rich battleground that forces players into a shrinking play zone.

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At an unbeatable price of free PUBG Mobile's recommended specs for Android is OS 5.1.1 or above and at least 2 GB RAM. Apple devices require iOS 9.0 or later to play the game.

UPDATE:

It seems like the game is now rolling out to countries outside the U.S.! Being currently in a European country myself, I can confirm that it is available on the Google Play Store.

:download: PUBG Mobile on Google Play
:download: PUBG Mobile on App Store
 
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Xzi

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FortNite's crossplay is limited by classes.
Class 1: PC players
Class 2: Console players
Class 3: Mobile players
Players can go up the classes but not go down.
Class 3 players can join class 2 and 1 lobby.
Class 2 players can join class 1 but not class 3
And class 1 players cannot join class 2 and 3.
Makes sense, only get stomped by a superior control method if you want to.
 
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guily6669

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RLY? That means I will install that game even though I don't like it (when it comes out 4 android) I will connect CronusMax to my Nvidia tablet and PWND console and PC players with mouse and keyboard :)
 

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I noticed that too and since it does it only for a few matches I'm sure they did this as a tutorial for newcomers, which makes sense. Their mistake is to do not inform the player of this "warm up phase" for newbies. A part of that I find it a very solid and performance/visually scalable port with well made "easy of life" added mechanics like the auto item pick up and equip and more reactive controls compared to the pc/console version.
Here it is some screenshots I made with a mid-range smartphone (Xiaomi Mi A1).
Screenshot_20180320-170747.png Screenshot_20180320-171350.png Screenshot_20180321-021201.png Screenshot_20180321-085032.png Screenshot_20180321-015422.png Screenshot_20180320-170727.png Screenshot_20180320-171235.png Screenshot_20180321-015820.png Screenshot_20180321-015807.png Screenshot_20180320-173003.png Screenshot_20180320-172835.png Screenshot_20180321-020313.png Screenshot_20180321-020845.png Screenshot_20180321-020924.png
 
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MasterControl90

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That was insanely quick O.O Fortnite hasn't even been out that long. :O

This port of pubg was already out months ago as a China exclusive, so Fortnite wasn't the first one with a mobile version but it was the first one in western regions. Another point to make is that the iOS port of Fortnite is a full fledged version with crossplay with pc and xone, while PUBG mobile is a different game with many adaptations and it's also available on android.

Fun fact: PUBG is getting another mobile port from a different dev for whatever reason.
 
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SuperDan

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This port of pubg was already out months ago as a China exclusive, so Fortnite wasn't the first one with a mobile version but it was the first one in western regions. Another point to make is that the iOS port of Fortnite is a full fledged version with crossplay with pc and xone, while PUBG mobile is a different game with many adaptations and it's also available on android.

Fun fact: PUBG is getting another mobile port from a different dev for whatever reason.
i just hope they Add Controller support .. it might just become my fav mobile game
 
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Gave it a whirl and found it funny everyone was only with pants (males) and pants/bras (females). I didn't get to actually play much of it but just run around, try to melee and shit like that. Playing a game like this on a touchscreen device is just absurd.

This is even worse than playing with a controller.
 

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Nah, flatly it's about controller vs mouse, and mouse wins out for shooters 150% of the time.

I wonder what the consensus is on mouse versus a controller used in conjunction with gyro. I get the opinion, that with the right sensitivity settings, and enough practice, one can truly master aiming on console close to the level that people master aiming with a mouse on PC. At the very least, gyro aiming in addition to using the right analogue stick at the same time has significantly improved my aiming on console games that offer it.
 

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The thing is mouse and a good shooting game has almost infinite speed and you can use as much surface as you want, then you can change dpi on the fly on most mouse's, I just double press back on the side for sniping and double press forward or once to play with a normal gun.

Also after you learn to drag shooting on PC it gets super crazy, pros keep doing it they just throw the mouse to the side super fast and shoot right on target with a headshot in just a few miliseconds.

Controller just have smaller disadvantages when it's a close quarters game, when you need very refined aiming specially for far away aiming or more simulation like games where you need to see which few pixels in the screen move to shoot at is where it gets really worse against a mouse.
 
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I wonder what the consensus is on mouse versus a controller used in conjunction with gyro. I get the opinion, that with the right sensitivity settings, and enough practice, one can truly master aiming on console close to the level that people master aiming with a mouse on PC. At the very least, gyro aiming in addition to using the right analogue stick at the same time has significantly improved my aiming on console games that offer it.
I have no idea how much help gyro would be. All I know is there have been several instances of pro console players getting roflstomped by average PC players in shooters. The more aim assist you remove, the harder it becomes on controllers to play at the same level as a mouse.
 

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I wonder what the consensus is on mouse versus a controller used in conjunction with gyro. I get the opinion, that with the right sensitivity settings, and enough practice, one can truly master aiming on console close to the level that people master aiming with a mouse on PC. At the very least, gyro aiming in addition to using the right analogue stick at the same time has significantly improved my aiming on console games that offer it.
As mainly as a PC player, I always found FPS games very tedious to play with joypads a part of old school shooters like doom and powerslave on psx using gamepads, joypads wouldn't even work without that little bit of aim assist. On the other end touchscreens shooters, assuming they have perfectly tuned sensitivity and no acceleration, are way more comfortable to play for me because I have a more "raw" control over the aim and feels closer to mouse aiming, yet it is of course very slow compared to a mouse.
Personally, watching gameplay videos on consoles, I always found people moving around like tanks (battlezone anyone? XD) with no awareness of what is going on around and no possibility to react in an emergency situation like any average PC player. This is not a PC vs Consoles post, just pure subjective observations so please avoid flaming in this.
 
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Yeah this is a pretty good fun little game. I started playing it on my phone while on the go, controls aren't ideal but the performance is phenomenal for a mobile device. This probably guarantees a more polished version coming to the switch.

Also please stop spreading the "pubg runs better on mobile than on PC". It doesn't. Pubg has been updated a lot recently and performance has improved drastically. I easily get over 90fps on my 970 now.
 
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Yeah this is a pretty good fun little game. I started playing it on my phone while on the go, controls aren't ideal but the performance is phenomenal for a mobile device. This probably guarantees a more polished version coming to the switch.

Also please stop spreading the "pubg runs better on mobile than on PC". It doesn't. Pubg has been updated a lot recently and performance has improved drastically. I easily get over 90fps on my 970 now.
Yeah but the xbox one versions still run like crap, so just imagine how awful it would run on switch, UNLESS, they port the mobile version, which afaik it's different from the pc/console version.
 

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Yeah but the xbox one versions still run like crap, so just imagine how awful it would run on switch, UNLESS, they port the mobile version, which afaik it's different from the pc/console version.
Oh yeah the console versions of the game are total crap. You're completely right here.

If my theory is correct, and the switch will get this version just a little bit more polished and optimized, then the switch will have legitimately the best running version of the game on consoles.

It is different, but not in any major way. The biggest difference I can see so far is the lack of optical scopes, and overall the gameplay is more streamlined with less minor features. This is not a bad thing though, at least in my opinion.
 
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Yeah but the xbox one versions still run like crap, so just imagine how awful it would run on switch, UNLESS, they port the mobile version, which afaik it's different from the pc/console version.
The Xbox version runs so badly because of the super slow cpu (gpu is fine)... Most PC gamers called for it back in the day when xone and PS4 were released and as expected you are now getting screwed by it. Sure, some optimization is still needed (netcode wise mostly) but performance issues are a thing of the past for the most part, there is so much that you can get with a slow cpu and big maps like pubg ones are very demanding. The mobile version not only has lower quality assets and simplified buildings but also simplified physics, lowering even more the cpu burden.
 
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DeslotlCL

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Oh yeah the console versions of the game are total crap. You're completely right here.

If my theory is correct, and the switch will get this version just a little bit more polished and optimized, then the switch will have legitimately the best running version of the game on consoles.

It is different, but not in any major way. The biggest difference I can see so far is the lack of optical scopes, and overall the gameplay is more streamlined with less minor features. This is not a bad thing though, at least in my opinion.
Well yeah, in that case i would love a pubg movile port on switch, hell, even a port of the iphone x version of fortnite (with a bit of better optimization for the tegra x1 gpu) since it would be perfect for the switch and would require less from the console. Yeah it wouldnt look on par with the one/ps4 versions but at least it would do fortnite good justice.
 
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Been playing PUBG mobile since it launched in Canada. It actually plays pretty well given that it's a mobile game. I didn't play on PC though and the mobile version is free to play (at least for now). It's not a great game but it's easy to pick up and play.
 

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