dkp-pacman -S wiiu-sdl2Code:src/pc/audio/audio_sdl2.c:3:10: fatal error: SDL2/SDL.h: No such file or directory 3 | #include <SDL2/SDL.h> | ^~~~~~~~~~~~ compilation terminated. make: *** [Makefile:1057: build/us_wiiu/src/pc/audio/audio_sdl2.o] Error 1
That where im at I seem to be missing this file referenced in audio_sdl2.c
Any ideas , im running POPOS!.
dkp-pacman.
@Pokemon_Tea_Sea_Jee
30FPS is Acceptable for what is being achieved here.
25/30 FPS Used to be the Norm back in the day and this Game is from back in the day.
60FPS with all these nice SGI Render64 etc enhancements would be great but if not possible it great to have this Port on WiiU at all.
--------------------- MERGED ---------------------------
Some of you have noted that the stick is often too sensitive and you can make Mario run at full speed before you are at the end of the stick's reach.
Hopefully, it should be fixed in this commit:
https://github.com/aboood40091/sm64-port/commit/515d1d9e813a548f4a8ad87efbdc3245d4052ae6
@Vague Rant and Quist have tried their best to replicate the exact feeling of the original N64 controller.
Additionally, using (-) to disconnect has been removed, since you can disconnect from the home menu, and L has been mapped to (-).