[Archived] Xenoblade Chronicles 3 Graphics Settings

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ShiYu

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Is there any way to automate the process with RAMMap, or perhaps hotkey it? I know of ISLC (Intelligent Standby List Cleaner), but unfortunately it doesn't quite work for this same purpose, as it's not emptying the working set.

edit:
I think I answered my own question with a quick google search. Found a freeware called "RamKick". By default, if the working set reaches 90%, it auto clears it for you. I think this could be a great solution for now. I'm going to test it as well to see if it really works as well as it seems.


Nice find but this software (RamKick) is it safe ? I don't find any person talk about this program on the web... How do you found this ?
 

deathblade200

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Yes, I suspect the key is to use reverse nx to docked (or just play while docked) to get the modified configuration works
technically it works in handheld but just like with many games handheld mode is limited. best bet would possibly be a cheat to force 720P but I wouldn't expect great performance at handheld clocks speeds
 

Armos

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Nice find but this software (RamKick) is it safe ? I don't find any person talk about this program on the web... How do you found this ?
It's most likely safe, just found it by googling how to automate clearing RAM working sets. However, from my testing... it does not work. Quite unfortunate. Need to find something different.
 

N4verm1nd

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I played chapters 1 and 2 on Yuzu EA-2858:

- @Red_BY 's resolution mod works great. Thanks a million!
- Yuzu resolution scaler adds black lines on open-world areas.
- Memory leak
- Cutscenes look great in 3x (LG C9)
- Playable in 30-80 minutes sessions at 1x scaler

My plan now is to wait until Yuzu fixes the problems. 2x/3x scaler + res mod will be a great experience.

Ryujinx 1.1.191:

- res mod + 2x scaler = works without black lines, but FPS drops and freezes during combat and open world activities.

5600x RTX 3070 NVME SSD 16 RAM + 60 GB paging file
Hello, could you please share your Yuzu settings?
because mine doesn't work well when I try to upscale 2x/3x, texture are very woobly and it look blurry

EDIT: fixed using 4x
 
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SmurfSilva21

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according to my test on switch,

1.png


when i fix RED rectangle at 1.0,then change GREEN rectangle from 0.6~1.0,the resolution never change

when i fix GREEN rectangle at 1.0,then change RED rectangle from 0.6~1.0,the resolution changed

by the way,it seems that the number of RED rectangle accurates can only be accurate to one decimal place(0.8x=0.8)
 
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lippe

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It's most likely safe, just found it by googling how to automate clearing RAM working sets. However, from my testing... it does not work. Quite unfortunate. Need to find something different.

Mem Reduct is opensource and automatic.

github /henrypp/memreduct/
 

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lippe

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No black lines only with native res or 4x scale.
Same problem with XC1/2.

is it possible to run at 4x scale 30 fps?
10-20 fps on my system running at 4x.
5600x RTX 3070 NVME SSD 16 RAM

Hello, could you please share your Yuzu settings?
because mine doesn't work well when I try to upscale 2x/3x, texture are very woobly and it look blurry

EDIT: fixed using 4x

OpenGL, async shader building checked.
 

Armos

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@Armos, thanks, do you test to run the program with administrator rights like suggesting by the editor ?
Yep. On that note, see below.. Mem Reduct works as it's said to, and more. Even can do what ISLC does from the look of it.

Mem Reduct is opensource and automatic.

github /henrypp/memreduct/
Thanks! Now this thing... this thing works. Single-handedly solves the issue, at least until a more permanent solution is found.
 

Hakz31

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Yep. On that note, see below.. Mem Reduct works as it's said to, and more. Even can do what ISLC does from the look of it.


Thanks! Now this thing... this thing works. Single-handedly solves the issue, at least until a more permanent solution is found.

Thanks for the software.
what's a good value for memory amount ?
Clean when 90%+ ?
 

Armos

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Thanks for the software.
what's a good value for memory amount ?
Clean when 90%+ ?
I have mine at 50%, and to clean every 30 minutes regardless. It's safe as it doesn't affect Yuzu. By that, meaning it won't just crash if you clean it. So far I've noticed it'll clean all the way down to 3 gigs like another user mentioned with RAMMap from Microsoft. Though that one is manual cleaning only, it works just as well.

Probably safe to set it at 40%. Too low and it might spam you with notifications (that you can turn off). Play a bit and see what your average mem usage ends up being, or what percentage 8 gigs in use usually is, and set it a bit above that. It'll make sure it's always clean at that point.
 
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Fali

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921 gpu is overkill UNLESS your ram is only limited to 1600 then this game slows down for sure at 768 and possibly even at 921
So, this patch works in docked and handled (handled better ReverseNX to docked) with 768 value instead 921?

Or I'm worng and don't understad?

Thanks
 

MarkM

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I do not have any problem with performance, but I do have constant crashes. When there a lot cutscenes I got them literally every 3-4 minutes. Using Yuzu, cause Ryujinx is crashing even more. Any help ?
 

deathblade200

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So, this patch works in docked and handled (handled better ReverseNX to docked) with 768 value instead 921?

Or I'm worng and don't understad?

Thanks
i mean it works in handheld in the sense it uses the (what I assume atleast) max handheld resolution instead of dynamic resolution. but just like games like age of calamity for example docked mode pushes the resolution higher and uses higher quality textures.
 

Fali

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i mean it works in handheld in the sense it uses the (what I assume atleast) max handheld resolution instead of dynamic resolution. but just like games like age of calamity for example docked mode pushes the resolution higher and uses higher quality textures.
Ok ok. So no necessary reversenx and put docked_gpu=768 instead 921 and thats all?
 

VikStrange

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I do not have any problem with performance, but I do have constant crashes. When there a lot cutscenes I got them literally every 3-4 minutes. Using Yuzu, cause Ryujinx is crashing even more. Any help ?
I'd say Yuzu is hogging all the memory, from what I've heard x3 causes memory leak. I'm having it right now even though I didnt have them a couple hours ago.

Sadly I dont know how to clean memory to avoid that issue.
 
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