Hacking BotW Item Names for PandaOnSmack's Trainer

skoolzout1

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Ive updated all my BoTW codes to 1.5.0 and posted them on my pastebin (link in signature)

I havent had time to test them all to make sure they all work, but they all should work since they all are based off of the same pointer.

I also decided to post all the codes i havent released before, since I sorta promised i would before, and forgot to.
 

TI93

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Ive updated all my BoTW codes to 1.5.0 and posted them on my pastebin (link in signature)

I havent had time to test them all to make sure they all work, but they all should work since they all are based off of the same pointer.

I also decided to post all the codes i havent released before, since I sorta promised i would before, and forgot to.
Ah thanks, those will come in handy since I might have lost all my working ones I found. Thanks :D
 

comput3rus3r

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Ive updated all my BoTW codes to 1.5.0 and posted them on my pastebin (link in signature)

I havent had time to test them all to make sure they all work, but they all should work since they all are based off of the same pointer.

I also decided to post all the codes i havent released before, since I sorta promised i would before, and forgot to.
awesome thanks
 

Tere Valentin

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Ive updated all my BoTW codes to 1.5.0 and posted them on my pastebin (link in signature)

I havent had time to test them all to make sure they all work, but they all should work since they all are based off of the same pointer.

I also decided to post all the codes i havent released before, since I sorta promised i would before, and forgot to.
So we can now update BOTW from 1.4.1 to 1.5.0, use these new codes and still keep using trainer version 4.2.3? Asking to be extra sure.
 

TheTechGenius

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So we can now update BOTW from 1.4.1 to 1.5.0, use these new codes and still keep using trainer version 4.2.3? Asking to be extra sure.
Version 1.5.0 doesn't really add anything new to the game. It's up to you if you want to update. I'm not going to update mine though, I will stay on 1.4.1.

Here is the full release notes for 1.5.0:

-You can now select Chinese (Traditional), Chinese (Simplified), or Korean in the language settings menu on the Switch console to display text in the selected language.

Voice Language selection is not supported for the above languages. If you choose “Match System Settings” in Options, voice data will be set to Japanese.

-Various fixes to improve gameplay.
Source: https://nintendoeverything.com/zelda-breath-of-the-wild-update-out-now-version-1-5-0/
 
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TI93

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Tere Valentin

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Version 1.5.0 doesn't really add anything new to the game. It's up to you if you want to update. I'm not going to update mine though, I will stay on 1.4.1.
Well, Im still in 1.4.1 game version and I wish to use/test the new updated codes from skoolzout1 for 1.5.0; because at 1.4.1 None of the new codes work.
Hence why I ask.

Edit: Some codes, not all, work. Like stamina and Health and recharge champion abilitys. They don't work at all.
 
Last edited by Tere Valentin,

skoolzout1

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So we can now update BOTW from 1.4.1 to 1.5.0, use these new codes and still keep using trainer version 4.2.3? Asking to be extra sure.
I dont know how well the trainer works on 1.5.0. Ive heard mixed things but havent tested it myself.

Here are the codes converted back to version 1.4.1

They are untested but should work just fine.

The first person code works on both versions without being modified.

If i missed a code that was new to 1.5.0 just let me know.

Point to Warp - beta
03010000 102F48AA
00000200 00000000
30000000 10965818
4163401D 456EAB02
31000000 00000328
03100000 00000040
00000001 00000000
30000000 10965818
41634044 456EAB2B
31000000 00000328
12100000 00000000
13000000 13000178
30100000 00000000
448D272C 48CAAAEB
31000000 000000F4
30100000 00000000
448E0565 48CB96E2
31000000 00000070
12100000 00000000
13000000 13000170
D0000000 DEADCAFE
03010000 102F48AA
00000800 00000000
04020000 13000174
00000000 00000000
30000000 10965818
41634044 456EAB2B
31000000 000001F4
12100000 00000000
12100001 00000004
12100002 00000008
30000000 13000170
40000000 49000000
31000000 00000120
13100000 00000000
13100001 00000004
13100002 00000008
13100000 00000010
13100001 00000014
13100002 00000018
13100000 00000020
13100001 00000024
13100002 00000028
30000000 13000178
445C022F 48967BB8
31000000 00000274
12100000 00000000
15040000 38000000
13100000 00000000
05120000 00000000
3F800500 00000000
00120000 3F800000
D0000000 DEADCAFE
03010000 102F48AA
00000100 00000000
00020000 13000184
40000000 00000000
04020000 13000174
00000000 00000000
30000000 10965818
41634044 456EAB2B
31000000 000001F4
12100000 00000000
12100001 00000004
12100002 00000008
12000003 13000184
15000103 00000000
30000000 13000170
40000000 49000000
31000000 00000120
13100000 00000000
13100001 00000004
13100002 00000008
13100000 00000010
13100001 00000014
13100002 00000018
13100000 00000020
13100001 00000024
13100002 00000028
30000000 13000178
445C022F 48967BB8
31000000 00000274
12100000 00000000
15040000 38000000
13100000 00000000
05120000 00000000
3F800500 00000000
00120000 3F800000
D0000000 DEADCAFE
04010000 102F48AA
00000800 00000000
00020000 13000174
00000001 00000000
D0000000 DEADCAFE
03010000 102F48AA
00000800 00000000
00020000 13000174
00000000 00000000
D0000000 DEADCAFE
03010000 102F48AA
00000400 00000000
00020000 13000170
00000000 00000000
00020000 13000174
00000000 00000000
00020000 13000178
00000000 00000000
D0000000 DEADCAFE
dpad left moves
dpad right clears
dpad up select
dpad down paste with height offset
This doesnt work on everything..
Use Stasis to select and Camera rune to aim.
dpad left moves to camera cursor
dpad right clears selected object
dpad up selects object
dpad down moves to camera cursor with a bit of added height to avoid clipping into ground

Majora's Mask Effect
30000000 109657EC
405849C7 44533150
31000000 FFFFF4E4
30100000 00000000
41A1CBE3 45B11534
31000000 00000078
30100000 00000000
41A1CCEB 45B1164C
31000000 000010C4
30100000 00000000
41A1E6ED 45B131EA
31000000 FFFFFE97
00100000 00000004
31000000 000003E5
01100004 00000000
416C6C00 000000FF
D0000000 DEADCAFE

Perfectly Straight Arrows
30000000 109657EC
405849C7 44533150
31000000 FFFFF4E4
30100000 00000000
41A5AAE1 45B5317E
31000000 000007EC
30100000 00000000
404FAE17 444A0D50
31000000 00000040
30100000 00000000
433564D5 475DA522
31000000 00000990
00120000 00000000
00120004 00000000
00120008 7F800000
D0000000 DEADCAFE
*Makes Bow Invisible

Aimbot
C0000095 60000000
7C421278 7C631A78
7C842278 7CA52A78
7CC63278 7CE73A78
7D084278 7D294A78
7D4A5278 7D6B5A78
7D8C6278 7DAD6A78
3C401300 60420900
3CE01000 3D004C80
3D601096 616B57EC
816B0000 7C0B3800
41800444 7C0B4000
4181043C 396BF4E4
816B0000 7C0B3800
4180042C 7C0B4000
41810424 388B0184
80840000 7C043800
41800414 7C044000
4181040C 39E40B40
81EF0000 91E20018
2C0F0000 418203F8
38A403DC 38842F20
80840000 7C043800
418003E4 7C044000
418103DC 38840134
90820014 392B053C
396B0A5C 816B0000
7C0B3800 418003C0
7C0B4000 418103B8
396B0040 816B0000
7C0B3800 418003A8
7C0B4000 418103A0
396B00F4 818B0000
7C0C3800 41800014
7C0C4000 4181000C
816B0000 4800001C
396B0004 816B0000
7C0B3800 41800370
7C0B4000 41810368
396B0070 816B0000
7C0B3800 41800358
7C0B4000 41810350
396B0140 41810348
81290000 7C093800
4180033C 7C094000
41810334 3929EA24
81290000 7C093800
41800324 7C094000
4181031C 39290338
81290000 7C093800
4180030C 7C094000
41810304 39290140
C00B0000 C02B0004
C04B0008 D0050000
D0250004 D0450008
C0090004 3C603FE6
90620010 C0620010
FC00182A C02B0004
FC210028 C0CB0000
C0A90000 FCA62828
C0CB0008 C0E90008
FCC63828 FCC601B2
FCA50172 FCA5302A
3D801300 618C1084
3D603F00 616B0000
916C0000 3D801300
618C1080 3D600000
616B0000 916C0000
3D801300 618C1088
3D603F80 616B0000
916C0000 FE602890
3E601300 C2B31080
3E601300 C2531084
FE809890 3A600064
7E6903A6 ED55A02A
ED4A04B2 EECA02B2
FF93B000 419E0010
409C0010 FE805090
4200FFE4 48000010
FEA05090 4200FFD8
4BFFFFF4 60000000
FDA05090 FD6A02B2
FD810072 FC0B602A
FE600090 3E601300
C2B31080 3E601300
C2531084 FE809890
3A600064 7E6903A6
ED55A02A ED4A04B2
EECA02B2 FF93B000
419E0010 409C0010
FE805090 4200FFE4
48000010 FEA05090
4200FFD8 4BFFFFF4
60000000 D1A20004
D0220008 D142000C
3D201300 39291088
C0490000 FC425024
FD820372 3D801100
618C0018 3D6042B4
616B0000 916C0000
3D801100 618C0014
3D604265 616B2EE1
916C0000 3D801100
618C0010 3D604000
616B0000 916C0000
3D801100 618C000C
3D605980 616B0004
916C0000 3D801100
618C0008 3D600000
616B0000 916C0000
3D801100 618C0004
3D603F80 616B0000
916C0000 3D801100
618C0000 3D60420C
616B0000 916C0000
48000004 3C201300
60210950 3D201100
39290000 C1090004
39000001 9421FFE8
3CC04330 FC004090
C0E90008 FD806090
39400003 38EAFFFE
7CE903A6 EC000332
4200FFFC 2B880001
419E00B0 6D078000
90C10008 90E1000C
2B8A0321 C169000C
C9210008 C1490010
FD695828 C1290004
FD4B5028 FD2B4828
FD605818 FD4A4824
FD405018 ED0802B2
EC000232 EC005824
ECE7002A 419E0014
394A0002 39080002
C0090004 4BFFFF90
FC003890 C1890014
FC000332 FC000018
3D201100 39290018
C0290000 FC010028
D0020000 80220000
3C60FFC0 7C011800
4182002C 3C607F80
7C011800 41820020
80820014 D0040000
38210018 4800000C
ECE7002A 4BFFFF9C
60000000 60000000
3C40010F 60426AE0
7C4903A6 4E800420
*Will Automatically Target the last object that Link interacted With
It can randomly lag the game for a second or so.
 
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Tere Valentin

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I dont know how well the trainer works on 1.5.0. Ive heard mixed things but havent tested it myself.

Here are the codes converted back to version 1.4.1

They are untested but should work just fine.

The first person code works on both versions without being modified.

If i missed a code that was new to 1.5.0 just let me know.
I see. I'll be sure to stay in 1.4.1 then. Thanks for the reply.
I took a moment to test most of the codes i use in your list of 1.5.0 codes.
Here's a list of the ones that didn't work for me.
--The 4 champions ability recharge
--stamina
--health
--moonjump
--weapon, shield and bow durability
--one shot kills

Sidenote: That inf amiibo usage code is so cool! *o*
 

skoolzout1

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I see. I'll be sure to stay in 1.4.1 then. Thanks for the reply.
I took a moment to test most of the codes i use in your list of 1.5.0 codes.
Here's a list of the ones that didn't work for me.
--The 4 champions ability recharge
--stamina
--health
--moonjump
--weapon, shield and bow durability
--one shot kills

Sidenote: That inf amiibo usage code is so cool! *o*
Wait.. are you trying to use the 1.5.0 codes on your 1.4.1 game?
 

Tere Valentin

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Wait.. are you trying to use the 1.5.0 codes on your 1.4.1 game?
Yup. I wasn't sure if I needed to update game to 1.5.0 cuz current trainer may not be compatible with 1.5.0 ( better to ask first. be safe than sorry ) so I asked on here if I needed to update. While waiting for reply, I decided to test your 1.5.0 codes while I'm in 1.4.1. Some codes did work but most of the main ones I use like champion recharge, stamina and health didn't activate.
 

skoolzout1

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Yup. I wasn't sure if I needed to update game to 1.5.0 cuz current trainer may not be compatible with 1.5.0 ( better to ask first. be safe than sorry ) so I asked on here if I needed to update. While waiting for reply, I decided to test your 1.5.0 codes while I'm in 1.4.1. Some codes did work but most of the main ones I use like champion recharge, stamina and health didn't activate.
Yeah, you have to use the codes from the 1.4.0 section of my pastebin.
Only a few codes changed from 1.4.0. to 1.4.1 so use the codes from 1.4.0 unless they are posted in the 1.4.1 section, if that makes sense.

Dont use the codes from 1.5.0 since they most likely wont work on 1.4.1. A few do, but most dont. Hence why i had to redo them for 1.5.0.
 

Tere Valentin

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Yeah, you have to use the codes from the 1.4.0 section of my pastebin.
Only a few codes changed from 1.4.0. to 1.4.1 so use the codes from 1.4.0 unless they are posted in the 1.4.1 section, if that makes sense.

Dont use the codes from 1.5.0 since they most likely wont work on 1.4.1. A few do, but most dont. Hence why i had to redo them for 1.5.0.
Ok no problem. So currently, the trainer ver4.2.3 does not support game update 1.5.0? Forgot to mention I'm using physical copy of game.
 

Taratiel

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Im not certain if it supports 1.5.0. Ive heard people say mixed things. It SHOULD work.

I have 1.5.0 and have found it works perfect as an item editor. For codes, all the ones I've been interested in work as I would expect them to. It should be noted that I had 2 instances where armor data got (somewhat) benignly corrupted, but that was easily fixed in the online save editor. The corruption in question was where armor color values ("amount" in the save editor, "Item Value" in the trainer) were set to invalid values. There was no functional errors that i found, but it was annoying to have the error icon in inventory.

If i had one request for the trainer, it would be to have the ability to modify rupee values within the trainer itself.

@skoolzout1 I do have a couple questions regarding your codes; in the 1.5.0 infinite rupees code, which group represents the number of rupees? 2.2+ billion isn't even rendered correctly in inventory. Also, having max (999,999) rupees will lock the game whenever you gain rupees any other way than picking them up in the field.
The second question, what's up with DEADCAFE? iirc, D0000000 is a value store method, right?
 

skoolzout1

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I have 1.5.0 and have found it works perfect as an item editor. For codes, all the ones I've been interested in work as I would expect them to. It should be noted that I had 2 instances where armor data got (somewhat) benignly corrupted, but that was easily fixed in the online save editor. The corruption in question was where armor color values ("amount" in the save editor, "Item Value" in the trainer) were set to invalid values. There was no functional errors that i found, but it was annoying to have the error icon in inventory.

If i had one request for the trainer, it would be to have the ability to modify rupee values within the trainer itself.

@skoolzout1 I do have a couple questions regarding your codes; in the 1.5.0 infinite rupees code, which group represents the number of rupees? 2.2+ billion isn't even rendered correctly in inventory. Also, having max (999,999) rupees will lock the game whenever you gain rupees any other way than picking them up in the field.
The second question, what's up with DEADCAFE? iirc, D0000000 is a value store method, right?

I am not responsible for anything in the trainer besides the codes sadly so I wont be able to fix it.

Infinite Rupees
00020000 13000188
XXXXXXXX 00000000
10020001 13000188
11020001 3FD96AF8
11020001 40213488
11020001 44037864
11020001 44037868

These X's are the spot for the rupees, enter the value you want for rupees in Hexadecimal here. Add extra 0's to make it 8 digits long.

Use a Calculator to convert decimal to Hex. 0001869F would be 99,999.


"D0000000 DEADCAFE"

is effectively a label. Its the same thing fundamentally as an ending curly brace in a C/C++ conditional

ie.

If(this is true)
{
Do this;
} Otherwise skip over the code to this point

it marks a position in which the code is to Jump to, when a condition is false. Almost all of my codes use Pointers, which basically involves checking the validity of the addresses before using them, and if the tests fail, the D0000000 DEADCAFE is placed at the end so that it can skip running through the code to avoid crashing the game.
 
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Taratiel

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I am not responsible for anything in the trainer besides the codes sadly so I wont be able to fix it.

Infinite Rupees
00020000 13000188
XXXXXXXX 00000000
10020001 13000188
11020001 3FD96AF8
11020001 40213488
11020001 44037864
11020001 44037868

These X's are the spot for the rupees, enter the value you want for rupees in Hexadecimal here. Add extra 0's to make it 8 digits long.

Use a Calculator to convert decimal to Hex. 0001869F would be 99,999.


"D0000000 DEADCAFE"

is effectively a label. Its the same thing fundamentally as an ending curly brace in a C/C++ conditional

ie.

If(this is true)
{
Do this;
} Otherwise skip over the code to this point

it marks a position in which the code is to Jump to, when a condition is false. Almost all of my codes use Pointers, which basically involves checking the validity of the addresses before using them, and if the tests fail, the D0000000 DEADCAFE is placed at the end so that it can skip running through the code to avoid crashing the game.

Thanks for the quick reply. I've only lightly dabbled in memory editing, and assembly-style operations has always eluded me. I originally thought it was some sort of signature. :bow:
 
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YoshiOG1

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Hey @skoolzout1 I have a question:
Is it possible to spawn an enemy that shoots Ancient Arrows instead of normal or elemental arrows? If so, could you (or anyone) please make a code like that? (Preferably for v1.4.1 of the game)

Thanks for any consideration.
 

skoolzout1

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Hey @skoolzout1 I have a question:
Is it possible to spawn an enemy that shoots Ancient Arrows instead of normal or elemental arrows? If so, could you (or anyone) please make a code like that? (Preferably for v1.4.1 of the game)

Thanks for any consideration.
It may be possible, I have tried but with no luck.
 
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