I just tested rage burst. no issues. I'll test the other game in about 40 minutes:
here's my config.txt:
# ITLS
*KERNEL
ur0:tai/itls.skprx
# This file is used as an alternative if ux0:tai/config.txt is not found.
# For users plugins, you must refresh taiHEN from HENkaku Settings for
# changes to take place.
# For kernel plugins, you must reboot for changes to take place.
*KERNEL
# henkaku.skprx is hard-coded to load and is not listed here
ur0:tai/nonpdrm.skprx
ur0:tai/0syscall6.skprx
ur0:tai/repatch.skprx
ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx
*main
# main is a special titleid for SceShell
ur0:tai/henkaku.suprx
ur0:tai/download_enabler.suprx
ur0:tai/pngshot.suprx
ur0:tai/shellbat.suprx
*NPXS10015
# this is for modifying the version string
ur0:tai/henkaku.suprx
ur0:tai/macspoofer.suprx
*NPXS10016
# this is for modifying the version string in settings widget
ur0:tai/henkaku.suprx
ur0:tai/macspoofer.suprx
here's my config.txt:
# ITLS
*KERNEL
ur0:tai/itls.skprx
# This file is used as an alternative if ux0:tai/config.txt is not found.
# For users plugins, you must refresh taiHEN from HENkaku Settings for
# changes to take place.
# For kernel plugins, you must reboot for changes to take place.
*KERNEL
# henkaku.skprx is hard-coded to load and is not listed here
ur0:tai/nonpdrm.skprx
ur0:tai/0syscall6.skprx
ur0:tai/repatch.skprx
ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx
*main
# main is a special titleid for SceShell
ur0:tai/henkaku.suprx
ur0:tai/download_enabler.suprx
ur0:tai/pngshot.suprx
ur0:tai/shellbat.suprx
*NPXS10015
# this is for modifying the version string
ur0:tai/henkaku.suprx
ur0:tai/macspoofer.suprx
*NPXS10016
# this is for modifying the version string in settings widget
ur0:tai/henkaku.suprx
ur0:tai/macspoofer.suprx