I thought we're not gonna talk about working games or glitches in the Official Thread?Since when all official nightly / bleeding edge / canary discussion goes here instead of the official thread?
why? That's exactly what the official thread needs, as long as they are reported from official build.I thought we're not gonna talk about working games or glitches in the Official Thread?
why? That's exactly what the official thread needs, as long as they are reported from official build.
[ 7.373471] Debug <Critical> core/hle/svc.cpp:operator():638: Assertion Failed!
Unsupported thread processor ID: 2
Ok yes but, any ideas of the issue with nintendo official minecraft in the purple message in my cmd image ?..
On Non official and official build of citra.
Addressing issues, rather agueing about pitiful differences is like kids lol.
shinyquagsire23 added support for updates for those interested.
https://github.com/shinyquagsire23/citra/tree/ncchloader-updatesupport
Loads off in the Users\sdmc folder. I haven't tried it myself though those who do may need to check the source code on the directory and how to name the NCCH files the updates come in.
Seems to be incompatible ATM. I suppose you'd need time wait for this to get reviewed and see if it fixes any issues.Try to compile it with main citra, the branch, but just gives of some errors, not "declared with other files" .
Long story short: Unoffocial builds are faster than Canary. But take note that unoffocial builds contains unstable stuffs and hacks. Lastly, Citra devs don't help people who have issues in unofficial builds.@drwhojan
I wanna ask out of legitimate curiosity what are the differences between the CANARY builds, (be they MINGW or otherwise), and the builds like the one optimized specifically for SSE 4.1 (i.e. the "JIT Build") and/or that build someone posted a few pages ago where he linked to builds optimized for Skylake/Bulldozer/etc (in my case I'm using the Skylake one).
I ask because the difference in performance is night and day. In SMT 4: Apocalypse the latest Canary build (and also that recent Canary-MINGW test build drwhojan posted recently) get 35 fps in the game's first hub, whereas the JIT Build (the one that says SSE 4.1) and the "Skylake" one from a few pages ago perform almost 2x as fast and get 50-55 fps in the same area.
I realize some will think I'm trying to troll or whatever, I am not, I just wanted to know what exactly are the differences. The geometry shader thing? I should note that SSE 4.1 / Skylake builds do not support custom window layouts.
Again, I don't bring that up to whine about it: I bring it up because I don't know why some builds support it and some don't; and the ones that _do not_ support custom layouts are twice as fast.
Obviously I realize that these builds I'm referencing are probably way behind the Canary build(s) in game compatability, glitches, and what-have-you, and that it has pointed out several times that the current focus is on making a legitimate emulator for 3DS that can play all the games _accurately_, and that currently there is no "mad dash" to increase "speed" in new BE builds, or rather in new Canary builds.
Also, bonus question: why are the executables for the Skylake build a dark-orange color with a differently shaped icon and the Canary builds sport a bright yellow icon with a smoother shape? What's the difference?
Again, I'm just curious.
Long story short: Unoffocial builds are faster than Canary. But take note that unoffocial builds contains unstable stuffs and hacks. Lastly, Citra devs don't help people who have issues in unofficial builds.
You may be asking: "Why can't Citra Devs put these hacks on Canary? That way, everyone will appreciate". The reason why they don't is because they really don't want to plus I assume that their bots will get confused and will distribute a broken build.
I dunno. Ask @jselby and @jroweboy
Oh. My apology. I haven't been around the emulation scene for so long since I got 3 3DS consoles(o3ds, o2ds, n2dsxl) and busy doing mods.I thought we had been really clear on our reasoning.
The reason why we haven't employed any "hacks" within any canary build is because they are testing grounds for fixes which will end up in nightly - hacks will never end up in master. It has nothing to do with the bots.
The version of Citra on which the unofficial builds are based on is old, and was before the icon switchover (we are using our new icon on Canary/Nightly).I wasn't asking for them to put anything in. I just want what are the differences between these builds, as the they are dramatic. They even have a completely different looking icon. I mean, is it to much to ask whether it's because one build doesn't have support for geometry shaders or whatever and Canary does? And does adding window layout customization affect anything? All the unofficial builds don't have it, and I'm _sure_ they could code that in by now.
Also I never said I was having problems with any of the emulators.
I wasn't asking for them to put anything in. I just want what are the differences between these builds, as the they are dramatic. They even have a completely different looking icon. I mean, is it to much to ask whether it's because one build doesn't have support for geometry shaders or whatever and Canary does? And does adding window layout customization affect anything? All the unofficial builds don't have it, and I'm _sure_ they could code that in by now.
Also I never said I was having problems with any of the emulators.
Seems to be incompatible ATM. I suppose you'd need time wait for this to get reviewed and see if it fixes any issues.