https://ci.appveyor.com/project/Jhno591/citra/build/1.0.39what build ?, 1.0.39 are 1.0.40 ?, i was hoping the 1.0.40 since had to correct the bad FPS error
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.39what build ?, 1.0.39 are 1.0.40 ?, i was hoping the 1.0.40 since had to correct the bad FPS error
1.0.40 worked.Well hope the 40 dose xd , are it really gonna need speed of 16000 that brakes FPS/Framepacing
1.0.40 worked.
@drwhojan foto club is fixed but tauros' mount animation is broken....
can you merge the old upscaling? it's better
They are build types MingW is usually a little bit faster.I have a bit of a noob question. What is the difference between MinGw build and MSVC build
No there isn't you could try msi afterburner or dxtory but those are known to mess with the textures in citraThanks a lot. Sorry for asking another noob question but is there a way to change frame cap from 30fps to 60fps or 45fps? I am using the Limit Framerate and the fps is capped at 30fps so i was just wondering if there is a way to raise it to 45 or 60
Any solution for MH4U? I tried several things related to V-sync and fps limiter in NVIDIA Inspector and none of them solved the "lag" when locked at 60 fps. I'm almost crying with him almost playable.
No, it's not frame drop, I think it's a frameskip problem. You can see that in the video they posted two pages ago. In my PC the game runs at ~ 150 fps without limiter, but when locking at 60 the experience is not smooth, it seems that some frames are missing. Maybe I'm not explaining very well, I can record a video if needed.i believe all monster hunter games on 3ds have framedrops, maybe that is what you are experiencing?
if so, that cannot be fixed.
Try this buildNo, it's not frame drop, I think it's a frameskip problem. You can see that in the video they posted two pages ago. In my PC the game runs at ~ 150 fps without limiter, but when locking at 60 the experience is not smooth, it seems that some frames are missing. Maybe I'm not explaining very well, I can record a video if needed.