That removes the outlines, doesn't upscale
Darn lol, Wondering what the hell I did to fix it xd...
Well at lest the outlines done.
That removes the outlines, doesn't upscale
You can try new sickc build i don't know if you will get fps boost or not though I am currently playing shin megami tensei IV apocalypse with Sickc_Build_Sandbox_MSVC_02_01_2018Hi guys, my first post. Anyone know a good build for Shin Megami Tensei IV? Currently I'm using sickc build from November 2017, just wondering if there's a better build out there.
Use sickc's build from 1st December for fps boost and upscale or use recent build for fusion accident cause it has an reset button in UI.Hi guys, my first post. Anyone know a good build for Shin Megami Tensei IV? Currently I'm using sickc build from November 2017, just wondering if there's a better build out there.
There no was a feature for filter the 2D texture? for when we upscaling too much the resolution would be so much niceupscale?, build about 30mins are so.
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.59
drwhojan's recent build I guess.is there a build that makes it possible to finish ultra moon without crashing?
There no was a feature for filter the 2D texture? for when we upscaling too much the resolution would be so much nice
Dumped my own files and now "Dragon Quest Monsters Terry's Wonderland 3D" no longer freezes trying to create a save file. However unlike all the other games I tried which run with 25-40 fps, DQMTW creeps around with like 6 fps.
Is there any solution I'm overlooking? I tried @drwhojan latest build. Same results.
You can try new sickc build i don't know if you will get fps boost or not though I am currently playing shin megami tensei IV apocalypse with Sickc_Build_Sandbox_MSVC_02_01_2018
Use sickc's build from 1st December for fps boost and upscale or use recent build for fusion accident cause it has an reset button in UI.
Dumped my own files and now "Dragon Quest Monsters Terry's Wonderland 3D" no longer freezes trying to create a save file. However unlike all the other games I tried which run with 25-40 fps, DQMTW creeps around with like 6 fps.
Is there any solution I'm overlooking? I tried @drwhojan latest build. Same results.
@drwhojan the proper fix for the Pokemon games would be to upscale the outlines not remove them(build with up scaling https://ci.appveyor.com/project/Jhno591/citra/build/1.0.10)
@drwhojan the proper fix for the Pokemon games would be to upscale the outlines not remove them(build with up scaling https://ci.appveyor.com/project/Jhno591/citra/build/1.0.10)
I think the best would be to have the outlines, but for them to stay 1 pixel thick, the super think outlines looks almost as bad as the pixelated ones.@drwhojan the proper fix for the Pokemon games would be to upscale the outlines not remove them(build with up scaling https://ci.appveyor.com/project/Jhno591/citra/build/1.0.10)