ClawSwitch - a Captain Claw port for Nintendo Switch

ClawSwitch - a Captain Claw port for Nintendo Switch based on OpenClaw project
upload_2019-1-17_19-21-1.png


First, I want to say a big thank you to these people:
  • pjasicek - creating the OpenClaw project
  • mialy - adding basic controller support
  • denispapec - implementing basic level 11 support
  • usineur - adding background music support
  • fgsfdsfgs - porting fluidsynth to the Switch
What is this:
Captain Claw is a side-scrolling action platformer released on PCs by Monolith in 1997. The difficulty of the game is quite high, but still the game is really fun to play. Your goal is to defeat enemies, collect treasure and defeat bosses on your way. More about the game here:


Controls:
A - Fire (Pistol/Magic Claw/Dynamite)
B - Jump
X - Switch weapon
Y - Melee attack
Minus - open in-game menu
D-Pad - walk left/right, look up/down, climb up/down
You can also use the left analog to do anything the d-pad does.


Bugs:
- OpenClaw project has not implemented the last level yet, other levels should be more or less playable

Cheats:
You can modify your game saves by editing /switch/claw/SAVES.XML file.

Installation:
OpenClaw.nro needs to be in the /switch/claw/ directory with all other files and assets needed to run the game.

WARNING: You need to run the game from a hbmenu NSP/Atmosphere title takeover, it will not work from the Album! (it will make the system crash)

Download (current release - beta 4 - updated 12 October 2021):

All versions will be available here: https://github.com/djmuted/ClawSwitch/releases
 
Last edited by djmuted,

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  • Xdqwerty @ Xdqwerty:
    @Psionic Roshambo, people who cant download it can still play the game
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
  • K3Nv2 @ K3Nv2:
    Lol McDonald's has a grandma mcflurry
    K3Nv2 @ K3Nv2: Lol McDonald's has a grandma mcflurry