Cloud Gaming is 100% about removing ownership of games and making consumers be 100% dependent upon subscription services. If you don't believe me just look at every meeting that has been publicly disclosed about cloud gaming, music, movies, etc. aka sub services. All the investors and "leaders" in the companies drool at the prospect and promise to do what they can for that prospect. Sub services have proven to be huge money makers. Ownership of traditional media has only been shown to be money makers. Everyone wants a lottery ticket these days and "Cloud" Gaming is what these idiots think it will be since not everyone can be the beyond reasoning of success games like Fortnite and all the other ones before it.
If cloud gaming was always and forever a sideshow for those who don't mind it, fine. But this industry has a very defined abuse pattern of its consumers and its constant anti-consumer tactics, that means people who actually BUY stuff.
Just imagine what they'd do when they were no longer accountable, users no longer had ANY freedom for their media and they had a huge revenue stream to "protect".
Gaming history would get lost. Games would be forgotten not because they were bad or insignificant but because music rights expired and they couldn't be bothered to update/replace or licensing terms got out of favor so they just abandoned the title. There'd be no backups anywhere.
Above all else, though, "hysterics" aside, you wouldn't be able to play what you fucking paid for anytime you want and would be at the mercy of not only your internet provider (which if Republican Terrorism remains will be another bottleneck in this) but the service itself and hackers attacking that service because they got pissed for whatever reason.
No thanks. Whatever convenience and neatoness Cloud gaming could be if all the kinks got ironed out do not outweigh the very realistic alternate reality in which it thrived in.