Happy Birthday!awesome!
this is the most epic b-day I have today
Happy Birthday!awesome!
this is the most epic b-day I have today
You would place the quadforce.bin in the /sneek folder IIRC or you could rename it to 00000008.app and replace the existing file in your \title\00000001\00000100\content folder on your emuNAND (either one)
BUT
I can only assume this works with Crediar's original xNEEK+DI version (the one that HAS to have your emuNAND in the root of the device) because I've only tried Neek2o and have NEVER been able to get anything but the immediate power down you're experiencing with DML, DM, or QuadForce.
(If you get it working I'd be interested to know how.)
EDIT : 'd
Something that might help, I think you're supposed to change the ID of the disk image itself in order for it to work. There's a tutorial somewhere down the page hereWell after a LOT of tinkering (not just today, but in the past as well), I've come to the conclusion that my Wii simply can not play Quadforce games. See I actually installed the wad to my real NAND this time, and nothing. i even redownloaded the MKGP ISOs and again put them in the proper folders on my SD card, but still nothing. This may or may not have been why I was having such issues with the emuNAND. I dunno why my Wii wouldn't allow these to work, but I have no other explanation for this. So I've reinstalled Dios Mios on my real NAND, and at least I'll be able to free up space on my SD card. Maybe I'll throw the custom Brawl Characters and stages I had back on instead, at least the free space wont go to waste that way. And as a plus, much of AX is actually accessible in GX via that ocarina code that was released a month or so ago, so really I'm only missing out on 2 games, that you can't play multiplayer anyway. Still it'd have been nice to have got them working.
Except, it isn't work...i won't get into this discussion again, but i will tell this: many people in the Wii scene i chat with (including homebrew devs) see this as a hobby, not work..yes devs do spend a lot of time on coding and yes, it's nice to get appreciation in form of some cash, but telling people first to donate before they will get something in return is dead wrong..and i know devs and others agree with me...The homebrew scene is possibly the biggest ignoramuses scene there is when it comes down to money. This was at least my impression up until now. Perhaps gbatemp has evolved into a more mature community. Just because it's homebrew does't mean it should be free. Work is work. If you want to get paid for work, you are entitled to. There is no reason to be butthurt over people getting paid for coding homebrew.
Your post absolutely doesn't make sense at all.Except, it isn't work...i won't get into this discussion again, but i will tell this: many people in the Wii U scene i chat with (including homebrew devs) see this as a hobby, not work..yes they do spends a lot of time on it and yes, it's nice to get appreciation in form of some cash, but telling people first to donate before they will get something in return is dead wrong..and again, also devs and others agree with me...
But to end this post positive, i do like to thank crediar with all he has done for the communitie and i hope he does not let this spoil the fun he has for coding period.
This reaction is not directed to him personally but it was ment as a comment in general..
AX's ROM has all of GX's data (though GX's data is not finalized) and then some. Although there are 111 slots for stages, there's more like 40-50, as some were removed. Any stage above 50 is a test/demo stage. You're only ever supposed to see those 6 tracks.111 stages? that's a lot!
ok then there are not only 6 stages like I saw in the stage selection screen.
You probably have to unlock them, so I guess the memory card support is required for this game if you want to unlock all tracks.
It does work without changing the ID, but it will show up as "Sonic Adventure DX Directors Cut unreleased prototype" and you can only have one of the games on the sd at once this way.Something that might help, I think you're supposed to change the ID of the disk image itself in order for it to work. There's a tutorial somewhere down the page here
http://gbatemp.net/threads/custom-g...ection-for-system-menu-backup-loaders.325003/
that give some details, I think.
I corrected my previous post, i hope it makes more sense nowYour post absolutely doesn't make sense at all.
Something that might help, I think you're supposed to change the ID of the disk image itself in order for it to work. There's a tutorial somewhere down the page here
http://gbatemp.net/threads/custom-g...ection-for-system-menu-backup-loaders.325003/
that give some details, I think.
You are wrong, the spirit of homebrew and FOSS are open source projects no free-of-charge/gratis software.many people in the Wii scene i chat with (including homebrew devs) see this as a hobby, not work..yes devs do spend a lot of time on coding and yes, it's nice to get appreciation in form of some cash, but telling people first to donate before they will get something in return is dead wrong..and i know devs and others agree with me...
But to end this post positive, i do like to thank crediar with all he has done for the community and i hope he does not let this spoil the fun he has for coding. This reaction is not directed to him personally but it was ment as a comment in general..