Homebrew RELEASE Development Thread - RetroArch libnx

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m4xw

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Yeah I was skimming through the Pipelines, checking for latest updates, thinking everything was improvements, I'll reobtain the version from the 1st page of this thread. Thanks!
You used threaded most likely.

I just PM'd u the pipeline
https://git.m4xw.net/Switch/RetroArch/mame2003-libretro/pipelines/476

Anyway, I removed threaded builds for all cores but snes2010 and vbanext right now, so thats probably it

Edit: btw snes threaded just ran 30 min stable docked, no crashes
 
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m4xw

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Audio fixes have just been ported to the Stable branches.

Should give us some performance (vba still sucks without threading tho)
 
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DoNotFix

Edit: Works fine for me. Your console probably bugged out from earlier idk
i just redownloaded everything new and cleared log. snes still freezing sometimes when loading the core after rom selection gonna try vba and just wait on snes

...vba same exact problem just not freezing. getting really low fps and second rom load

gonna try re downloading from the ci again maybe i messed up and loaded the old one ill report back
 
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m4xw

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i just redownloaded everything new and cleared log. snes still freezing sometimes when loading the core after rom selection gonna try vba and just wait on snes

...vba same exact problem just not freezing. getting really low fps and second rom load

gonna try re downloading from the ci again maybe i messed up and loaded the old one ill report back

You should read the post. Thats not MY issue. Its a bug in libnx most likely.

I will never support second rom loads, it's a nice extra but right now any re-inits can cause problems, that includes second ROM loads

If I say DoNotFix it means I will not fix it

--------------------- MERGED ---------------------------

If you have low FPS in VBA, you picked the wrong build
 
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Twistedziefer

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You should read the post. Thats not MY issue. Its a bug in libnx most likely.

I will never support second rom loads, it's a nice extra but right now any re-inits can cause problems, that includes second ROM loads

If I say DoNotFix it means I will not fix it

--------------------- MERGED ---------------------------

If you have low FPS in VBA, you picked the wrong build
ok no problem just didnt have the issue with the previous threaded build just reporting a new issue
 

m4xw

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ok no problem just didnt have the issue with the previous threaded build just reporting a new issue
It was there, it's a race condition. Its pretty random by nature

--------------------- MERGED ---------------------------

Btw I just loaded 3 different ROMs in a row, no lags no freeze
 

m4xw

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ok thanks.. i have a video if you want it

34f2486b-2270-4b04-b18e-a7bfc1ab3439.png


I open closed ROM's 5 times in a row just now before I stopped trying.

Make sure you don't have a config file or some shit.

Edit: SNES threaded just fine either, as expected

No lags, up to 5 rom loads work fine for me
 
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34f2486b-2270-4b04-b18e-a7bfc1ab3439.png


I open closed ROM's 5 times in a row just now before I stopped trying.

Make sure you don't have a config file or some shit.
i know man i tried your files with no configs i delete my old folders and put the new ones in how they are. And snes still freezes on core load for me 1st rom load but its random not all the time have to reboot. 5.1.0 newest 2.5 hekate sd files
 
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m4xw

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i know man i tried your files with no configs i delete my old folders and put the new ones in how they are. And snes still freezes on core load for me 1st rom load but its random not all the time have to reboot. 5.1.0 newest 2.5 hekate sd files


Okay now I can replicate it. It works fine if you just do a load state straight after switching ROM's lol
 

m4xw

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ok 2 minutes uploading video

--------------------- MERGED ---------------------------


Hm.

Is this the threaded build? Can you check the stable build first?

If its the audio code it should happen on that build too

And was this after a clean reboot?
 
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Hm.

Is this the threaded build? Can you check the stable build first?

If its the audio code it should happen on that build too

And was this after a clean reboot?
ya fresh reboot ill check the stable build now gimme couple mins and yes threaded build its random doesnt do it all the time like 50% time

edit - thats stable build but does it on the threaded build too
 
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