This breaks my heart.
Wow that was fast! Awesome work. Someone get this man a bounty!
Damn dude, lots of progress but the deal was that you would take a break before screwing around with the OpenGL thingy, get some sleep man!View attachment 143888
cpu bottlenecked still
75%ish avg
Glide64 needs enough RAM that this currenlty would only run on NSP's too
neither.So wait are the pictured builds released or is this still being tested?
that's the game I've been waiting for!!!!neither.
highly experimental, proof of concept
Holy shit so much progress in such little time!View attachment 143888
cpu bottlenecked still
75%ish avg
Glide64 needs enough RAM that this currenlty would only run on NSP's too
Omg bro, majora’s mask! Very good job!View attachment 143888
cpu bottlenecked still
75%ish avg
Glide64 needs enough RAM that this currenlty would only run on NSP's too
I have this issue with certain ps1 games too. Anyone?Anyone know how to fix the music playing in slow motion in Wild Arms for pcsx rearmed? The sound effects and gameplay are full speed its just the music is...slow
View attachment 143888
cpu bottlenecked still
75%ish avg
Glide64 needs enough RAM that this currenlty would only run on NSP's too
Great progress! Do you think the speed issues are related to your initial OpenGL RA implementation, the current state of libnx's HW acceleration, or a mixture of both? Really looking forward to being able to run N64 in Horizon
well dynarec is a major difference for speed for sure.View attachment 143951
Don't forget there isn't a dynarec either
Could be related to too much things right now. Too early to tell