Filter support like CRT easymode would be so cool in retronx. It improves the graphics so much
I think It would be great if they manage to adapt shaders-filters running full speed. I personally like to use HQ4x and 4xBRZ on retrogames.
Cheers!
Filter support like CRT easymode would be so cool in retronx. It improves the graphics so much
We're just gonna have to wait for PPSSPP to get ported, which should hopefully be sometime soon.Also, I really want to be able to play my PSP roms on it.
Reminder: Donation in order as well.ill donate to you too
just being able to play symphony of the night is enough to buy you a couple beers
golden tips! thank you very muchFor anyone starting or still playing SotN, this patch ( https://www.romhacking.net/hacks/3606/ ) will get rid of the letterbox black bars, and allow the game to be displayed full screen (still with the aspect ratio of your choice ) on the switch.
Sadly I found out the day I finished the game.
Read the readme, check the md5 hash of your data bin file (hash in the readme is from an unpatched bin), then apply the ppf patch to the data .bin (bin nr1).
Optional:
Then apply the following trick ( https://forums.launchbox-app.com/to...n-and-then-pbp/?do=findComment&comment=277997 ) to make a .cue/.bin with only one .bin, and convert that .cue/.bin using psx2pbp to save discspace (resulting file will be 400 odd MB). And have only one file (.pbp) containing the game.
I do this with all my PSX isos - works flawlessly.
Thanks to the great efforts of people like @natinusala, RetroNX/m4xw and others that we have collaborated with over the past few months or so, we are finally getting ready to have a version of RetroArch for the Nintendo Switch as part of the rolling releases from now on! pic.twitter.com/l5kW67VFpW
— libretro (@libretro) September 28, 2018
It's official.So we got netplay now, @lifajucejo fixed networking.
So we got netplay now, @lifajucejo fixed networking. so as soon we got the buildbot running over at libretro, we might spit out GL builds.
https://twitter.com/libretro/status/1045606619780968448
Still need to port the cores over (just snes9x for right now)
soon(TM)
So this means we will be able to run psp games and n64 at a great speed with sound??
Sadly doesn't work for Rayman PS1!For anyone starting or still playing SotN, this patch ( https://www.romhacking.net/hacks/3606/ ) will get rid of the letterbox black bars, and allow the game to be displayed full screen (still with the aspect ratio of your choice ) on the switch.
Sadly I found out the day I finished the game.
Read the readme, check the md5 hash of your data bin file (hash in the readme is from an unpatched bin), then apply the ppf patch to the data .bin (bin nr1).
Optional:
Then apply the following trick ( https://forums.launchbox-app.com/to...n-and-then-pbp/?do=findComment&comment=277997 ) to make a .cue/.bin with only one .bin, and convert that .cue/.bin using psx2pbp to safe discspace (resulting file will be 400 odd MB). And have only one file (.pbp) containing the game.
I do this with all my PSX isos - works flawlessly.
Thank you very much for all your hard work.I did that but only 2 people donated. So might as well not do it.
Gotta love this scene. At least the bounty is taking off... thats smth!