you cant play godzilla unleashed on x360 or ps3 lol
Why would I play that game?
I don't even like godzilla.
you cant play godzilla unleashed on x360 or ps3 lol
I hate to feed his argument, because the way he's going about it is truly awful, but look at the link in my post above yours
Since this platform, like all platforms today, is made as an evolving platform, we're dealing with a 'piracy scene' of maybe a hundred thousand, maybe two, out of something like 18 million Switches with an incredibly stunted growth trajectory due to the first two sentences of this post. The majority of the early sold Switches, while hackable, are in the hands of very active gamers with accounts on their Switch + mobile, and who play online and have a lot of money invested. So 90% of the 18 million might as well not exist if you want to talk about hackable units and piracy applications. For those coming in down the line, when the Switch is far more affordable after price-cuts, they won't have (easily) hackable Switches available.
You cherry-picked that quote from the article and left out the part where it said that the study suggests a positive correlation with games purchases made by pirates who wouldn't have bought them without playing themRight, somehow the study concluded that movie downloads led to fewer cinema visits but for everything else there was "no robust statistical evidence of displacement of sales by online piracy." That however isn't evidence that piracy doesn't harm sales, it's just lack of evidence that it does.
I think something else to add is that pirating is associated with a lot of negative outcomes such as being banned or deemed a bad person. Seriously, some of the comments sections for when something hacking related comes out on a non-hacking website are pretty ruthless.Here are a few things to keep in mind:
- A pirated game is not equal to a lost sale. Potential lost sale, yes, but not equivalent.
- People pirate for different reasons. Some pirate games they won't buy, and save their money for games they really want. How many would actually buy all the games they pirate if they couldn't pirate?
- Since we discuss topics like this a lot, it's easy to forget the vast vast majority of switch owners will never actually pirate anything.
- Purchasing used games will have the same effect as piracy on the company's bottom line. This is partly why companies really want to go digital only, so they can get rid of the used market.
- The higher the difficulty of getting the piracy set up, the fewer people will pirate.
- A pirated game is not equal to a lost sale. Potential lost sale, yes, but not equivalent.
- People pirate for different reasons. Some pirate games they won't buy, and save their money for games they really want. How many would actually buy all the games they pirate if they couldn't pirate?
- Since we discuss topics like this a lot, it's easy to forget the vast vast majority of switch owners will never actually pirate anything.
- Purchasing used games will have the same effect as piracy on the company's bottom line. This is partly why companies really want to go digital only, so they can get rid of the used market.
- The higher the difficulty of getting the piracy set up, the fewer people will pirate.
You cherry-picked that quote from the article and left out the part where it said that the study suggests a positive correlation with games purchases made by pirates who wouldn't have bought them without playing them
I strongly disagree with this line of logic and find such phrasing to be dangerous -- much like you never want to surrender rights to speech you similarly never want to hamper your ability to sell stuff you own.- Purchasing used games will have the same effect as piracy on the company's bottom line. This is partly why companies really want to go digital only, so they can get rid of the used market.
I was comparing only in regards to the company's bottom line and and an individual choice between pirating or buying used. From the company's perspective, if you will. The company gets no money or sales numbers from either transaction, be it legal or not.I strongly disagree with this line of logic and find such phrasing to be dangerous -- much like you never want to surrender rights to speech you similarly never want to hamper your ability to sell stuff you own.
They weren't particularly expensive. Most were under $40. They had sold enough that by 2009 Nintendo had successfully lobbied some countries to make the illegal. Not all of the had the 2gb size limit. The M3 DS Real can take a 32gb card, and came with a cart for flawless GBA playback. They had barely stopped making GBA games at that point, so it was a pretty big deal.They were the first flashcards that didn't require Flashme, weren't huge and had a micro SD slot (capped to 2GB because no SDHC support). They were still expensive and nearly not as "rampant" as the Clone Wars that was everything else when you could spend less than 10 dollars on a good card.
I don't know about other systems, but the 3DS seems to be in a situation now where it's still moving a lot of consoles yet barely any software is coming out. Piracy has to have some role in that.
Because the DS library has produced so many masterpieces after DS flashcards became a thing.so piracy kills consoles huh? like what happened with the DS.
Considering the R4 was released in 2006, I would say that the DS did pretty good for itself. Hell there was methods of playing DS ROMs on the DS through slot-2 and passme devices before the R4 came out.Because the DS library has produced so many masterpieces after DS flashcards became a thing.
Not many people knew about R4 in 2006. I'd say that 2010 was the year when people started ordering cheap flashcards to replace original games.Considering the R4 was released in 2006, I would say that the DS did pretty good for itself. Hell there was methods of playing DS ROMs on the DS through slot-2 and passme devices before the R4 came out.
The DS had a wide range of wide of games come out for it and piracy didn't kill the system. I don't even think piracy is going to kill the Switch either consider just how well the system is actually doing. I don't think people realize that pirates are actually an extremely small fraction of the gaming community and though damages are done, they aren't as big an impact as they are made out to be, at least for successful systems.
The system still saw a large number of games released for it, despite the fact that the 3DS was looming over it. Flashcarts were actually a rather booming thing for quite some time before that, I would know because I was personally there. Basically my statement still stands, piracy didn't kill the system and games were still being released for it.Not many people knew about R4 in 2006. I'd say that 2010 was the year when people started ordering cheap flashcards to replace original games.
Here are a few things to keep in mind:
- A pirated game is not equal to a lost sale. Potential lost sale, yes, but not equivalent.
- People pirate for different reasons. Some pirate games they won't buy, and save their money for games they really want. How many would actually buy all the games they pirate if they couldn't pirate?
- Since we discuss topics like this a lot, it's easy to forget the vast vast majority of switch owners will never actually pirate anything.
- Purchasing used games will have the same effect as piracy on the company's bottom line. This is partly why companies really want to go digital only, so they can get rid of the used market.
- The higher the difficulty of getting the piracy set up, the fewer people will pirate.