You need HiyaCFW, as the latest nds-bootstrap doesn't work without it.I'm also getting white screens in all games on the latest 6.0.0. Tested on two DSis without HiyaCFW and a game cartridge inserted.
You need HiyaCFW, as the latest nds-bootstrap doesn't work without it.I'm also getting white screens in all games on the latest 6.0.0. Tested on two DSis without HiyaCFW and a game cartridge inserted.
Thanks for the info, but in that case I think you should not include the bootcode.dsi option on this and the upcoming releases.You need HiyaCFW, as the latest nds-bootstrap doesn't work without it.
It's only included if HiyaCFW doesn't work for some users, and GB(C)/NES ROMs will still work.Thanks for the info, but in that case I think you should not include the bootcode.dsi option on this and the upcoming releases.
Mass Attack needs an AP patch for it to work.Kirby Mass Attack crashes dsimenu++
Link to the patch? But does it work with every ROM for the game? I mean, european, american, etc.It's only included if HiyaCFW doesn't work for some users, and GB(C)/NES ROMs will still work.
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Mass Attack needs an AP patch for it to work.
https://gbatemp.net/threads/ap-patch-preservation.477536/Link to the patch? But does it work with every ROM for the game? I mean, european, american, etc.
I can play normally in nds-bootstrap v0.11.2You need HiyaCFW, as the latest nds-bootstrap doesn't work without it.
Is it black with an error message, or just plain black?i have the black screen when launching and already follow the guide from de faq but still have the problem (new3ds)
help please T_T
Yes. Just remove the first 0x38FF bytes from the CIA, using a hex editor, then save as a .nds file.Is there a way to convert cia DSiWare games to the format used by DSiMenu++?
Can I run them without HiyaCFW though?Yes. Just remove the first 0x38FF bytes from the CIA, using a hex editor, then save as a .nds file.
You need Unlaunch installed on a DSi to run them though.
i have the black screen when launching and already follow the guide from de faq but still have the problem (new3ds)
No error message means follow the 3ds.hacks.guide page on fixing DS(i) functionality.If there's no error message, then I can't help you.
Yes, they'll work without HiyaCFW.Can I run them without HiyaCFW though?
That was the page the user followed.No error message means follow the 3ds.hacks.guide page on fixing DS(i) functionality.
Yes. Just remove the first 0x38FF bytes from the CIA, using a hex editor, then save as a .nds file.
You need Unlaunch installed on a DSi to run them though.
It's possible. A DSiWare .nds loader needs to be made though, as Unlaunch is closed-source.Will running DSIWare in .nds format be supported by the 3DS or is that impossible to support?
Do you have a tutorial on how to do it? Can I do it using FNLenny (since nds-bootstrap is working with it)?You need Unlaunch installed on a DSi to run them though.
Follow this guide.Do you have a tutorial on how to do it? Can I do it using FNLenny (since nds-bootstrap is working with it)?
After removing the first 0x38FF bytes from Cave Story it doesn't show the game's banner and the TID shows up as ' >"Ô¿ '. Did I do something wrong? (First byte is 20, while the 0x3900th is 5E, before modifying the file)Yes. Just remove the first 0x38FF bytes from the CIA, using a hex editor, then save as a .nds file.
You need Unlaunch installed on a DSi to run them though.
The CIA has to be decrypted.After removing the first 0x38FF bytes from Cave Story it doesn't show the game's banner and the TID shows up as ' >"Ô¿ '. Did I do something wrong? (First byte is 20, while the 0x3900th is 5E, before modifying the file)