Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

retrogamefan

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Sk8land should work.
@Robz8
I can confirm that 0.32.1 broke Tony Hawks Sk8land (AH9/E/P).
Attached are working fixes (given how nds-bootstrap isn't currently detecting arm9 0x8000h reads properly yet) for Tomodachi Collection v1.0/v1.1 and also the English translation patch I used.
As always, copy/replace .ips to /_nds/TwlightMenu/apfix

Also, included is an updated .ips for 4188 - Anpanman to Touch de Waku Waku Training (A3PJ) (for when it is working) and the reason it is currently white screening upon loading on v13.1.0/0.32.1 is because it's arm7 isn't properly recognised yet.
The arm7 size is27628 (0x023A7628).
Another unrecognised arm7 size is 27614 (0x023A7614)
I hope I explained that ok.

Also, 0293 - Eigo ga Nigate na Otona no DS Training - Eigo Zuke (Japan) isn't working because 0.32.1 isn't detecting the correct Heap Shrink value.

The following games currently only boot when Heap Shrink is off, so need to be added to the Speedbump list :
Ben 10 Triple Pack (B7N/E/P)
Daikoukai Jidai IV: Rota Nova (ADKJ)
Tamagotchi Connection: Corner Shop (AG7/E/J/P)
The Wild West (AWWE)
Tsubasa Chronicle (ATBJ)
Yakitate!! Japan: Game Ichigou: Choujou Kessen!! Pantasic Grand Prix! (AYJJ)

Back to more game testing...

Regards,
Retro
 

Attachments

  • 5297 - Tomodachi Collection v1.1 (J) v0.80 ENGLISH PATCH.7z
    1.9 MB · Views: 149
  • .ips.7z
    457 bytes · Views: 160
  • 0293-ANGJ.txt
    2.6 KB · Views: 81
Last edited by retrogamefan,

Alexander1970

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@Robz8
I can confirm that 0.32.1 broke Tony Hawks Sk8land (AH9/E/P).
Attached are working fixes for Tomodachi Collection v1.0/v1.1 and also the English translation patch I used.
As always, copy/replace .ips to /_nds/TwlightMenu/apfix

Also, included is an updated .ips for 4188 - Anpanman to Touch de Waku Waku Training (A3PJ) (for when it is working) and the reason it is currently white screening upon loading on v13.1.0/0.32.1 is because it's arm7 isn't properly recognised yet. (I hope I explained that ok).

Also, 0293 - Eigo ga Nigate na Otona no DS Training - Eigo Zuke (Japan) isn't working because 0.32.1 isn't detecting the correct Heap Shrink value.

The following games currently only boot when Heap Shrink is off, so need to be added to the Speedbump list :
Ben 10 Triple Pack (B7N/E/P)
Daikoukai Jidai IV: Rota Nova (ADKJ)
Tamagotchi Connection: Corner Shop (AG7/E/J/P)
The Wild West (AWWE)
Tsubasa Chronicle (ATBJ)
Yakitate!! Japan: Game Ichigou: Choujou Kessen!! Pantasic Grand Prix! (AYJJ)

Back to more game testing...

Regards,
Retro
Thank you for the free and always reliable,quick Support.:)
Really very commendable how you all work together.
It also keeps up the Gaming Fun with TWiLight Menu.

Thank you for your (Testing) Time of course too.:)
 

banjo2

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Wonder if DiddyKong Racing is fixed now?
It works according to the compatibility list, but DLP doesn't work.
Screenshot_20200414-114853.png
 
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gcunit

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A few months back I tried installing TM++ on my cfw N3DS. It didn't work - can't remember the details.

So more recently I attempted to fix it by running the Universal Updater. Now this is what I get:

IMG-20200401-014406.jpg


IMG-20200401-014414.jpg


IMG-20200401-014418.jpg


I figure I probably need to uninstall all of it and start afresh, but I'm not really sure what steps need taking to do that cleanly.

Anyone able to advise please?
 

RocketRobz

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A few months back I tried installing TM++ on my cfw N3DS. It didn't work - can't remember the details.

So more recently I attempted to fix it by running the Universal Updater. Now this is what I get:

IMG-20200401-014406.jpg


IMG-20200401-014414.jpg


IMG-20200401-014418.jpg


I figure I probably need to uninstall all of it and start afresh, but I'm not really sure what steps need taking to do that cleanly.

Anyone able to advise please?
Delete "_nds" folder, and try installing again.
 

handlolo

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Hello, I have done the entire tutorial, and everything works correctly for me, except for the wide games.
It remains on a blank screen and the bootstrap does not start, the rest works very well.
Any advice what can it be?
 

RocketRobz

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@Robz8
Also, included is an updated .ips for 4188 - Anpanman to Touch de Waku Waku Training (A3PJ) (for when it is working) and the reason it is currently white screening upon loading on v13.1.0/0.32.1 is because it's arm7 isn't properly recognised yet.
The arm7 size is27628 (0x023A7628).
Another unrecognised arm7 size is 27614 (0x023A7614)
I hope I explained that ok.

Also, 0293 - Eigo ga Nigate na Otona no DS Training - Eigo Zuke (Japan) isn't working because 0.32.1 isn't detecting the correct Heap Shrink value.
  1. Are you sure? nds-bootstrap would show "An error has occurred." if that we're the case.
    Also, it does get a few card reads before it crashes, so the hooking isn't the issue.
  2. I've added the correct value, and it still white screens.

--------------------- MERGED ---------------------------

Hello, I have done the entire tutorial, and everything works correctly for me, except for the wide games.
It remains on a blank screen and the bootstrap does not start, the rest works very well.
Any advice what can it be?
Try following the TWL troubleshooting guide in the first post.
 
Last edited by RocketRobz,

Viri

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Hello, I've been trying to play Pokemon Storm Silver with this. The menu and bootstrap are fully up to date. Pokemon Storm Silver already has an AP patched out. My issue is, the game plays fine, but it just keeps randomly locking up. Sometimes it freezes, sometimes it black screens when going in and out of buildings.

Any advice?
 

retrogamefan

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Are you sure? nds-bootstrap would show "An error has occurred." if that we're the case.
Also, it does get a few card reads before it crashes, so the hooking isn't the issue.

Yes. When I repack the game with a working SDK5 arm7, then game will boot. This happens with all games that use these 2 SDK5 arm7's. I have attached a list of said games.

Regards,
Retro
 

Attachments

  • List.txt
    1.6 KB · Views: 103

RocketRobz

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Yes. When I repack the game with a working SDK5 arm7, then game will boot. This happens with all games that use these 2 SDK5 arm7's. I have attached a list of said games.

Regards,
Retro
Where did you get the working arm7 from?
I tried the ones from Sonic Colors (U) and Professor Layton and the Last Specter (U), and Layton Kyouju to Majin no Fue booted, but not Anpanman to Touch de Waku Waku Training.

I've re-added an old feature in the latest nightly, that allows replacing the arm7 binary on-the-fly, with the one from a .nds file set at "DONOR_NDS_PATH".

EDIT: I deleted the AP-fix .ips file for Anpanman, and it boots now. So it seems the AP-fix is bugged somehow.
 
Last edited by RocketRobz,

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