EA Refuse to Refund SimCity - Possible account ban if you take action

Rydian

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TVs are a thousand times more commonplace than a monitor. It's not exactly a fair comparison to say that an investment in a monitor is no different than that of a TV.
Wasn't, just pointing out that the initial price isn't everything you need to enjoy it.

Also PCs with HDMI-out, TVs with VGA, etc... I can hook my PC and my dad's netbook and lots of laptops I've seen into my bedroom TV via HDMI and/or VGA depending on what's available.

Attempt at what exactly?
Saying that my price wasn't the only purchase you need to game.

I mean depending on how technical you want to get there's things like an internet connection, a router for those consoles that are Wifi-only (remember the Wii U complaints?), etc.
 

xist

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I know that there's a tangential discussion going on here but i'm curious...does this always on DRM require a connection that works at a particular speed? I'm curious as to whether someone with a highly unreliable connection (in terms of speeds) would even be classed as having an internet connection (by the DRM).
 

the_randomizer

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I know that there's a tangential discussion going on here but i'm curious...does this always on DRM require a connection that works at a particular speed? I'm curious as to whether someone with a highly unreliable connection (in terms of speeds) would even be classed as having an internet connection (by the DRM).

If the connection is so unreliable and unstable, chances are it may not even attempt to connect to verify the game. I've had rotten luck with that and certain games, so instead of trying to argue with the DRM and crappy ISP for their "service", I resort to other means to play the game I legally obtained. This right here is the very thing they claim the DRM curtails, which is ironic. Sad, but true.
 

Rydian

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If the connection is so unreliable and unstable, chances are it may not even attempt to connect to verify the game. I've had rotten luck with that and certain games, so instead of trying to argue with the DRM and crappy ISP for their "service", I resort to other means to play the game I legally obtained. This right here is the very thing they claim the DRM curtails, which is ironic. Sad, but true.
Well assuming there's no actual packet loss and the issue is just low bandwidth, most DRM things can connect fine. I downloaded/updated and played Steam games over a tethered cell connection for like two months.

It's when you have terrible jitter or straight-up packet loss that stuff goes sour.
 
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the_randomizer

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Well assuming there's no actual packet loss and the issue is just low bandwidth, most DRM things can connect fine. I downloaded/updated and played Steam games over a tethered cell connection for like two months.

It's when you have terrible jitter or straight-up packet loss that stuff goes sour.

Which is what happens in my apartment complex, packets drop and jitter goes to hell faster than Oprah on a baked ham. The douchebags that set up the infrastructure use the world's worst routers where they try to have multiple apartments on the same router try to connect (often fifteen connections on one router, which is a generic D-link POS). To make matter worse, the routers use the same channel, which cannot be modified unless an IT "specialist" is on called to visit the complex to check it out. As a result, games that require internet DRM cannot be activated reliable, so what do I do? I find a patch, oh sorry, I meant to say "my connection is so reliable I don't have to worry, therefore I don't have to download those nasty cracks that evil pirates use since I'm a paying customer", am I right? :lol:


Seriously, internet DRM only makes for more legit customers suffering and does not efficaciously curtail piracy.
 

retKHAAAN

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Wasn't, just pointing out that the initial price isn't everything you need to enjoy it.

Also PCs with HDMI-out, TVs with VGA, etc... I can hook my PC and my dad's netbook and lots of laptops I've seen into my bedroom TV via HDMI and/or VGA depending on what's available.

Saying that my price wasn't the only purchase you need to game.

I mean depending on how technical you want to get there's things like an internet connection, a router for those consoles that are Wifi-only (remember the Wii U complaints?), etc.

Was merely saying that my $200 laptop does not require the purchase of a separate monitor or my taking over the living room TV in order to use it, whereas, the PC you linked costs nearly 2 1/2 times as much and requires a means of viewing it (making the living room TV unavailable should someone else want to use it). We do not have flatscreen TVs in every room, nor do we have multiple computers or consoles. Our priorities are savings, home equity, healthcare, and dependable vehicles (in no particular order). My cheap laptop is for work. My cheap console is for fun. Avoiding paying for unnecessary bells & whistles by making purchases that reflect specific needs/wants really shouldn't be such a foreign concept, even to such a young community.

If I felt compelled to get a PS4, for instance, I could easily afford to save $50 a month from now until release and get one. I could set aside $100 a month for the next 8 months and get a decent PC. But I feel no compulsion. I have better things to spend that money on (remodeling my kitchen, new carpet and paint in a couple bedrooms, a riding lawnmower, getting a few trees in the yard removed, a new treadmill, etc...). Perspective.
 

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And now, the UI (and DRM?) source code of SimCity has apparently been leaked online: https://gist.github.com/anonymous/5133829

This is what I say to EA
simpsons_nelson_haha2.jpg
 
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Dr. Ivo Robotnik

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And now, the UI (and DRM?) source code of SimCity has apparently been leaked online: https://gist.github.com/anonymous/5133829

EDIT: Of course, it's rather long, so I didn't bother trying to read it. It could just be random Javascript with some SimCity references added for all I know.

That's not entirely unexpected. Amusing, though.
 

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And now, the UI (and DRM?) source code of SimCity has apparently been leaked online: https://gist.github.com/anonymous/5133829

EDIT: Of course, it's rather long, so I didn't bother trying to read it. It could just be random Javascript with some SimCity references added for all I know.
I had a glance, all I can say is that they sure don't like to name their variables at all.
 

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I read this thread yesterday (back when it was a SimCity thread) and ended up buying the original Worms on GOG.

Not sure how the link came about... but anyway!
 

McHaggis

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And now, the UI (and DRM?) source code of SimCity has apparently been leaked online: https://gist.github.com/anonymous/5133829

EDIT: Of course, it's rather long, so I didn't bother trying to read it. It could just be random Javascript with some SimCity references added for all I know.
After a quick investigation, the first part ironically appears to be source code for Google Closure Compiler, whose main purpose is to minify/obfuscate and improve code. Which makes me wonder why they don't just include the minified output in the game. Further investigation shows that the code was dumped from the public beta, not leaked (leaking implies an employee posted the code online). Near as I can tell, it's completely useless for anything other than cheating at the game. It won't help with the server issues because the game involves cloud computing, the server-side source code would need to be leaked and replicated to be able to crack it for playing locally.
 

DSGamer64

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I like it how you're trying to be the contrarian here Rydian, but the truth of the matter is that a gaming PC will not support games with consistent quality over the time span of 7+ years without any upgrades along the way (unless you get a ridiculously expensive build) wheras console games are scaled to work... well, on a console. Like I said it earlier in this thread - pop it in and it "just works", unlike with PC which is far more "High-Maintenance" in comparison.

And in the last few years we have seen how much consoles struggle to run games the same as PC's do at the highest settings. No console game runs at 1080p right now, hell they can't even break 720p with the 360 and PS3 anymore because the latest games are using all of the hardware to it's maximum potential.
 

Rydian

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