Emulation vs hardware, talk some about your thoughts.

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Emulation has been a viable thing for playing games for decades now, however in the eyes of some it enjoys a "lesser" status than the custom designed hardware things were originally made for, others still go for the opposite and consider the hardware often the inferior way. In the future this might be unarguably rendered moot by computers having programmable hardware that can quite literally recreate the original or approaches that software emulate from the transistors on up.
There are certainly fairly clear cut cases where emulation accuracy falls short and impacts a game, as well as more esoteric concerns. It should also be noted that transistors might not need to be the only things emulated.
To take it to a slightly different concept though we should first talk about vinyl records, here you would often hear many expounding the virtues of the format with phrases like "it is warmer", "it sounds better" and similar such things. Some of this might have a basis in limitations and mastering, though we spare bringing the loudness wars to our fair site, but in the end if any sample of sound can be described by a series of sine waves and thus are maths which can be modified. If computer games are quite literally a set of fixed computer rules, aka straight up maths...

Alternatively some argue that a kind of irrational nostalgia exists wherein the fiddling with gunk on contacts and scents of 30 year old fire retardant chemicals and plasticisers are necessary. It is an effect previously seen in books when computerised versions of those were on the rise, for those now considering the obvious then we hold no claim to that business idea.

Others take a different tack and argue the prevalence of cheats, filters, savestates, turbo buttons, et al, all perks for many when considering emulation, mean you are not playing the same game as the original people. From a game theory perspective this is quite accurate but one then never stops drawing increasingly unhelpful lines -- did playing with the sound off to prevent frustration in my parents which did not appreciate chip tunes, thus not appreciating the sound design or talespin on the NES at all points, mean I played a different game? Ask a video engineer what NTSC stands for and they may quip "never the same colour", and we have all seen what subtle colour changes can do to a design.
On the other hand what does someone's potential lack of self control have to do with your play?
Similarly if one played a later port, different region version with changes or so forth does that count as having played the game? Do the developers/publishers have some kind of vision or claim that gets perverted? What if you played a game steaming drunk one day?


This is part of a series on GBAtemp where we consider game design, aspects of play and game industry concepts. Previously we discussed a favoured game style that might have become less common in recent times. Earlier editions still saw skills one might have learned or honed because of a game, games on the PS4 and Xbone that will stand the test of time, games that got better after launch, cancelled games and shuttered devs, and story canon in games.
This is somewhat less involved than previous topics, though no less controversial at times.
You are invited to post your thoughts on the matter.
 

mightymuffy

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Some good points for both sides of the coin here, from the OP and replies: I've been playing on emulators for a good 20 years now and have no problems continuing either. I don't need pixel perfection, neither do I need the exact controller (just one that's good enough for me). If the experience is lessened enough, as in the DS on a PC monitor then I'll pass, and sure if I had a big lottery win and could afford the money/space I'd probably set a line of my fave consoles up on CRTs, but no, I'm quite happy with emulation :D
 
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ov3rkill

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I'm particularly picky. I want to play to a stable frame at least 30 fps, better at 60 fps, depending on the game and the actual output of the sound as intended.
That's pretty much it. Hardware emulation like super analogue nt or replica is still better than software emulation any time of the day.
 

8BitWalugi

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Original hardware all the way. Nothing beats simple composite output on a good Trinitron CRT. Yeah, S-Video and SCART are a thing, but at that point you’re getting too complicated. I’m sure it looks great though.

Emulation just doesn’t feel right. Using a different controller in a program that might not be running the game correctly just doesn’t make sense. It still has its merits though (especially with higher developed emulators such as Dolphin) but the vast majority of emulators just don’t compare.

EDIT: That said, mad props to people like byuu striving for hardware accurate emulators. There’s no knocking that, that’s just fantastic no matter how you look at it.
 
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the_randomizer

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Playing on a genuine platform is one of the greatest feelings.

But emulation has that great important role in gaming. Piracy is not the main reason.

Emulation lets you play games upscaled. With all the enhancements possible.
Emulation also plays a big role in preservation of games, meaning, if someday these consoles are not available anymore, you can play them on any device you currently have.

Emulation's main role for me is for future generations to see and experience the wonderful games and ideas brought up by people, and to see how far we've gone.

That's precisely why I have a Super NT with an SD2SNES, play all the games on want on hardware emulation.
 

comput3rus3r

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before i got into ds games I had a ds emulator on my android tablet and I finished a few games on it until i got fed up with the touch controls and bought a DSIxl and i've never looked back on emulators for android. Emulators on pc for classic systems are great however.
 

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There's something special about using original hardware that I can't understand. For whatever reason I find myself enjoying the games more.

It's kind of like the stradivarius vs modern violin debate. Functionally there isn't much difference - but knowing that one is older/original makes it more special.
 

Jack Daniels

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for me loving some old games like snes and sega mega drive (pal versions) i'd notice one big difference in emulation VSA the real hardware: some games slowed down when there wore many ennemies on my screen at the same time wich don't occur on the emulators.
guess it comes from the proc. and ram back then were low specs, and though cycle speed's tuned, it doesn't get over heated/low on free ram as much. had only seen 1 emulated machines so far that almost excactly had the same bugs in it as my original snes has when it comes to these classics.
since timing is critical on those old games in most cases, these bugs were part of the games as i remember them and though it's a bug i kinda antissipate on these bugs.
so yes emulation is fun, but it's not yet done perfect.
i do understand this is almost impossible to accomplish, but emulation feels like cheating a bit.
hope my spelling is alright.
 

Ryccardo

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Myself... "original" ( ͡° ͜ʖ ͡°) hardware, unless I'm in for the glitches/figuring out item values/understanding some mechanic (which becomes significantly easier with full memory viewing/editing/backup/restore)

I do believe that emulators that try to do "better than the original" out of the box are not really interesting.
Ask a video engineer what NTSC stands for and they may quip "never the same colour"
  • SECAM:
    Used by France and the former Soviet union.
    No tint control. No color control.
    Full socialism. The state knows exactly what color you should see, and how strong that color should be.
  • PAL:
    Used by Germany & UK, Australia etc.
    No tint control. A color control.
    Partial socialism. The state knows exactly what color you should see, but you get a choice as to how strong it can be.
  • NTSC:
    Used in USA and Canada, Japan etc.
    A tint control, A color control.
    Uncontrolled socialism. The state lets you chose what color you see and how strong it can be. They then tax you regardless.
 
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pedro702

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emulation this day and age is better than hardware, what good would it do if someone released an n64 1:1 clone and your still stuck on using the awnful memory cards, rumble packs and the god awful resolution that makes n64 look like the worst crap on any hd tv, i would prefer an emulation n64 console with a cartrige slot imo.
 
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I'm a bit of both, I love emulation for the power, for example hirer rez graphics, smoother faster gameplay by overclocking and hitting that smooth 60 fps, the amazing fact you can play games in stereoscopic 3d and if you top it of with a decent frontend its a magical experience, I'm currently running a 4tb setup with over 16000 games ranging over 40 systems, all games have boxart and a vast majority have cart,disk art , pdf manuals and video previews and easily navigated with a beautiful interface, saving space and time, I try and use original controllers, especially n64 and gamecube because of there layout.

But also I like the real thing, My pride and joy is my original Gameboy modified with led backlight and a gb everdrive, also I have a Snes and SD2snes, Switchless region free Mega Drive 2 with a Mega CD 2 and Mega everdrive cart, gb micro and ezflash iv, vita with sd2vita on 3.5 enso,pstv 3.5 enso, pspgo custom firmware, ps2 with freemc and harddrive, new3ds custom firmware and a wiiu with custom firmware.
 

retrofan_k

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Always use all original hardware on my PVM's, CRT Tv's and monitors for me. I Recently dropped money on Darksoft's MVS multi cart for Neo Geo and Terraonion's Super System Sd 3 for PCengine. Emulation does not appeal to me and never will
 
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matpower

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I am fine with emulation as long as the game is close enough to the real deal, I collect the real hardware myself, but I know it isn't going to last forever, that puts emulation as the best alternative for preservation those titles and one of the reasons we should strive for getting it perfect. Plus it has some enhancements like shaders for mimicking the CRT effect in a modern display, save states for those pesky password only games, etc.

I like to take a middle ground, like for example the Analogue Super NT. It uses an FPGA and at its core, it's hardware emulation, far more accurate than software to the point of being indistinguishable. It's a fantastic compromise.
That's a major lie, FPGA is the same as software emulator, and it is far from 100% compatible like the Super NT specifically promised. Byuu himself countered the marketing hype over those FGPA consoles. Whoever says FGPA is superior to software emulation is obviously lying/doesn't know what they are talking about.
 
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the_randomizer

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I am fine with emulation as long as the game is close enough to the real deal, I collect the real hardware myself, but I know it isn't going to last forever, that puts emulation as the best alternative for preservation those titles and one of the reasons we should strive for getting it perfect. Plus it has some enhancements like shaders for mimicking the CRT effect in a modern display, save states for those pesky password only games, etc.


That's a major lie, FPGA is the same as software emulator, and it is far from 100% compatible like the Super NT specifically promised. Byuu himself countered the marketing hype over those FGPA consoles. Whoever says FGPA is superior to software emulation is obviously lying/doesn't know what they are talking about.

Well sooo sorry for being wrong :( At least it doesn't have much of the input lag emulators on PC has, and better than anything Nintendo has ever made with Snes emulators, they couldn't even get Yoshi's Island's fuzzy effect right.
 
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matpower

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Well sooo sorry for being wrong at least it has none of the lag emulators on PC has, and better than anything Nintendo has ever made :( Sorry for breathing the same air as you.
What about less lag than the real thing, is that good enough for you? :P Plus whatever lag you might notice often comes from your display rather than the emulators themselves.
Not trying to be rude or anything (I might have come as such), I just dislike how people believe that FPGA is better than software emulation when it has its own shortcomings and inaccuracies that can be worked around.
 

dAVID_

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Emulation is a wonderful way to be able to play any game without having the original console.
I'm always up for emulation as long as it's 25+ FPS.
 

the_randomizer

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What about less lag than the real thing, is that good enough for you? :P Plus whatever lag you might notice often comes from your display rather than the emulators themselves.
Not trying to be rude or anything (I might have come as such), I just dislike how people believe that FPGA is better than software emulation when it has its own shortcomings and inaccuracies that can be worked around.

Fine. I should have kept my bloody mouth shut on the whole thing, would that have been better? Sure getting that vibe from you :( I don't like Higan, I don't like its interface, the way it needs to be configured, and it's why I use Super NT with an SD2SNES. But yeah, I'm bailing out of this discussion, I've dug myself deep enough. :sad:
 

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