Looks like others have taken care of the "this is a legit thing to do, carry on lads" thing for those which don't understand the world of security.
Where did the "you need your own OS" stuff come from?
Other than software as a service/lease type things which is not this as far as I am aware the only thing I have even close to this is undocumented APIs and leaked SDKs. From there most things seemed to be free and clear, however being undocumented you don't get to complain if the behaviour is not as you expect or vanishings without warning.
SDK wise. You could always write code for it and share it all you like ( https://sourceforge.net/projects/surreal64/?source=recommended has been up for many years now), compiled binaries on the other hand not so much.
We could possibly discuss the nature of APIs (was of interest to various open source peeps, generally command line and dll type calls were fine, linking is where it gets tricky). As we will presumably not be compiling against their source or anything and just calling functions and executing things within normal parameters then yeah.
From a functionality perspective (I imagine the underlying OS will be a bit nerfed) it may end up better to write an OS (hopefully the commercial game thing can be sandboxed or something) but from a legal perspective I am not seeing the need to for console hacks as we understand the concept.
Where did the "you need your own OS" stuff come from?
Other than software as a service/lease type things which is not this as far as I am aware the only thing I have even close to this is undocumented APIs and leaked SDKs. From there most things seemed to be free and clear, however being undocumented you don't get to complain if the behaviour is not as you expect or vanishings without warning.
SDK wise. You could always write code for it and share it all you like ( https://sourceforge.net/projects/surreal64/?source=recommended has been up for many years now), compiled binaries on the other hand not so much.
We could possibly discuss the nature of APIs (was of interest to various open source peeps, generally command line and dll type calls were fine, linking is where it gets tricky). As we will presumably not be compiling against their source or anything and just calling functions and executing things within normal parameters then yeah.
From a functionality perspective (I imagine the underlying OS will be a bit nerfed) it may end up better to write an OS (hopefully the commercial game thing can be sandboxed or something) but from a legal perspective I am not seeing the need to for console hacks as we understand the concept.